← Race to the Major

Nuclear TigeRES

Europe #38
6 stage 36 stage 26 stage 1
ayuki · Djon8 · flouzer · senka · tronic
Outside the profile on five of seven. Below it on bounty offered, bounty collected and LAN wins, above it on activity and head to head.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on LAN wins and activity.Dashed is Nuclear TigeRES's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered63 Bounty collected57 Opponent network75 LAN wins50 Activity100 Win rate79 Head to head94
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Nuclear TigeRES are 38th, 20 places outside the 18, 159 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
38th
  1. 36EYEBALLERS
  2. 37Betclic
  3. 38Nuclear TigeRES
  4. 39FOKUS
  5. 40Virtus.pro
20 places outside the Major
VRS points
1,324
World #46 · 159 behind Alliance
Since April
42nd to 38th
Peaked 21st · Valve's standings
Next match
vs Illyrians
1day away
Oct 23 · BO3 · CCT Europe 2026 Series 11
Out of the race

Under 1% for the Major in our runs. 159 points behind Alliance in the last seat today; a median 35th at the cut.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Nuclear TigeRES are 38th, 20 places outside.

<1% Nuclear TigeRES are 38th, 20 places outside the 18, 159 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1
29Nuclear TigeRES35 · 33–3838, 9 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
38Nuclear TigeRES1,324
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
29Nuclear TigeRES35 · 33–38<1%
Nuclear TigeRESComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
CCT Europe 2026 Series 11Oct 13 – Oct 25 · Tier B · Online 0impact
CyberClash Season 2Oct 29 – Oct 31 · Tier C · LAN 0impact
// Act two

How they got here

73 matches in Valve's six-month window, 48 won, across 20 events, every figure Valve's own, from the published standings. 5 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
16 Oct – 19 Oct
PGL Bucharest 2027: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–2
Finish—
Prize—
≈+5pts
Our estimate · not Valve's
Europe #35 either way.
4 matches
L NemesisOct 19 1–2
W ex-RUSTECOct 18 2–0
W Eternal FireOct 17 2–0
L NemesisOct 16 1–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

14 Oct – 17 Oct
CyberClash Season 2: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–0
Finish—
Prize—
≈+13pts
Our estimate · not Valve's
Europe #35 without it, #34 with it.
2 matches
W Black PhoenixOct 17 1–0
W LPHOct 14 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

14 Oct
PGL Bucharest 2027: Open Qualifier 2
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–0
Finish—
Prize—
≈+32pts
Our estimate · not Valve's
Europe #39 without it, #36 with it.
3 matches
W FOKUSOct 14 2–1
W ButterflyOct 14 2–0
W PhantomOct 14 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

11 Oct – 12 Oct
PGL Bucharest 2027: Open Qualifier 1
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–1
Finish—
Prize—
≈-10pts
Our estimate · not Valve's
Europe #38 without it, #39 with it.
4 matches
L ex-RUSTECOct 12 1–2
W Johnny SpeedsOct 12 2–0
W XIOct 12 2–0
W Just PlayersOct 11 1–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

8 Oct – 9 Oct
1win Private Club 2: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–1
Finish—
Prize—
≈-18pts
Our estimate · not Valve's
Europe #37 without it, #38 with it.
2 matches
L PRIVATEOct 9 0–2
W ColorOct 8 1–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

30 Sep – 2 Oct
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record3–1
Head to head+7.13
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemesisOct 2A loss -9.92
W CYBERSHOKEOct 1Bounty collectedOpponent network #9LAN wins #1 +10.57
W PRIVATESep 30Bounty collectedOpponent networkLAN wins #2 +6.24
W MagnumSep 30Bounty collectedOpponent networkLAN wins #3 +0.24
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins3 / 10

Among their most valuable. It holds 4 of the thirty slots that count, level with 2 other events.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Sep – 26 Sep
Stake Ranked Episode 5: Closed Qualifier
The event's page →
Record1–1
Head to head-7.80
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Eternal FireSep 26A loss -13.35
W ex-Zero TenacitySep 25Bounty collectedOpponent networkLAN wins #9 +5.55
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–2
Head to head-44.48
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L CYBERSHOKESep 13A loss -21.42
W DOORDOMSep 13Bounty collectedOpponent networkLAN wins #4 +0.16
L UPGRADESep 13A loss -23.22
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 11 Sep
PGL Masters Bucharest 2026: European Qualifier
The event's page →
Record2–2
Head to head-2.08
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Sep 11A loss -7.89
W SINNERSSep 11Bounty collectedOpponent networkLAN wins #10 +16.51
W BET-MSep 10A win outside the ten best +5.17
L 1winSep 9A loss -15.87
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Sep – 10 Sep
1win Private Club 1: Closed Qualifier
The event's page →
Record2–1
Head to head+2.06
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SINNERSSep 10A loss -14.48
W INOX DivisionSep 9Bounty collected #6Opponent network #1LAN wins +7.52
W CYBERSHOKESep 7Bounty collectedOpponent network #8LAN wins +9.02
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep – 5 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record1–1
Head to head+5.48
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasSep 5A loss -7.64
W INFINITESep 4Bounty collectedOpponent network #5LAN wins +13.12
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record3–2
Head to head+41.58
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 4A loss -10.16
L B8Sep 4A loss -8.52
W Eternal FireSep 3A win outside the ten best +15.39
W magicSep 2Bounty collected #3Opponent networkLAN wins +22.13
W GamerLegionSep 2Bounty collected #2Opponent networkLAN wins +22.74
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Sep
NODWIN Clutch Series 11
The event's page →
Record1–1
Head to head-1.60
Still counts98%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUSep 1A loss -9.65
W ColorSep 1Bounty collected #8Opponent network #3LAN wins +8.05
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Aug – 1 Sep
Moscow Cyber Games 2026: European Qualifier
The event's page →
Record4–3
Head to head+4.80
Still counts97%
7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winSep 1A loss -15.25
W NemesisAug 31Bounty collected #9Opponent networkLAN wins +21.17
W K27Aug 30A win outside the ten best +19.60
W NemigaAug 28Bounty collected #10Opponent networkLAN wins +20.57
W BET-MAug 26A win outside the ten best +5.34
L FORZE ReloadAug 24A loss -22.16
L SPARTAAug 22A loss -24.47
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Aug
Intel Extreme Masters Beijing 2026: Global Open Qualifier
The event's page →
Record2–0
Head to head+17.73
Still counts92%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W CYBERSHOKEAug 24A win outside the ten best +13.28
W Spirit AcademyAug 24A win outside the ten best +4.45
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +17.73.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Aug – 6 Aug
NODWIN Clutch Series 10
Record4–0
Head to head+31.89
Still counts80%

These results are down to 80% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ButterflyAug 6Bounty collectedOpponent network #7LAN wins +5.98
W SashiAug 6Bounty collectedOpponent network #10LAN wins +10.78
W UPGRADEAug 5Bounty collectedOpponent network #6LAN wins +11.23
W Just PlayersAug 4Bounty collectedOpponent network #4LAN wins +3.90
Was it worth going?
Bounty collected0 / 10 Opponent network4 / 10 LAN wins0 / 10

Among their most valuable. It holds 4 of the thirty slots that count, level with 2 other events.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 24 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record1–2
Head to head+5.31
Still counts71%

These results are down to 71% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLJul 24A loss -6.49
W 100 ThievesJul 23Bounty collected #1Opponent network #2LAN wins +17.87
L BBLJul 22A loss -6.07
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-0.65
Still counts69%

These results are down to 69% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZJul 21A loss -0.65
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.65.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Jul
European Pro League Series 8
Record0–1
Head to head-19.62
Still counts67%

These results are down to 67% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L DramaJul 18A loss -19.62
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.62.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Jun – 17 Jun
NODWIN Clutch Series 9
Record7–0
Head to head+35.12
Still counts47%

These results are down to 47% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NemesisJun 17Bounty collected #4Opponent networkLAN wins +11.47
W K27Jun 17Bounty collected #7Opponent networkLAN wins +11.47
W Iberian SoulJun 16A win outside the ten best +7.62
W illwillJun 14A win outside the ten best +0.50
W CYBERSHOKEJun 8A win outside the ten best +0.80
W Nordic PartnersJun 6A win outside the ten best +2.47
W ex-RUSTECJun 3A win outside the ten best +0.79
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Jun
European Pro League Series 7
Record0–1
Head to head-11.06
Still counts45%

These results are down to 45% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ButterflyJun 14A loss -11.06
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.06.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 May – 28 May
CIS LAN Championship 5
Record4–1
Head to head+3.03
Still counts33%

These results are down to 33% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W K27May 28Bounty collectedOpponent networkLAN wins #5 +8.34
L ARCREDMay 28A loss -9.80
W PsychoFaceMay 27Bounty collectedOpponent networkLAN wins #6 +0.90
W SPARTAMay 25Bounty collectedOpponent networkLAN wins #7 +1.15
W ButterflyMay 25Bounty collectedOpponent networkLAN wins #8 +2.44
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins4 / 10

Among their most valuable. It holds 4 of the thirty slots that count, level with 2 other events.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 21 May
NODWIN Clutch Series 8
Record5–2
Head to head+11.34
Still counts28%

These results are down to 28% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ColorMay 21A loss -7.37
W NemigaMay 20A win outside the ten best +7.35
W 100 ThievesMay 19A win outside the ten best +7.24
W LavkedMay 14A win outside the ten best +1.07
L Eternal FireMay 12A loss -2.01
W 1winMay 10A win outside the ten best +3.41
W ButterflyMay 9A win outside the ten best +1.65
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +11.34.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 May – 10 May
BC.Game Masters Season 2 Europe Series 1
Record2–1
Head to head+0.98
Still counts21%

These results are down to 21% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WalczakiMay 10A loss -5.38
W AllianceMay 9Bounty collected #5Opponent networkLAN wins +5.35
W ex-Zero TenacityMay 7A win outside the ten best +1.01
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Apr – 27 Apr
NODWIN Clutch Series 7
Record5–2
Head to head+2.60
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WalczakiApr 27A loss -3.26
W AllianceApr 26A win outside the ten best +3.16
W magicApr 25A win outside the ten best +2.85
W AcendApr 20A win outside the ten best +1.28
L WalczakiApr 19A loss -1.89
W ColorApr 16A win outside the ten best +0.31
W LavkedApr 14A win outside the ten best +0.15
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.60.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Nuclear TigeRES that is 1,241.8 plus 81.8.

The two parts

Valve's · release 5 Oct 2026
Starting value1,241.8
+
Head to head+81.8
=
Points1,324

The head-to-head correction is 6.2% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.490median 0.656
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.401median 0.550
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.265median 0.297
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.528median 0.844
Nuclear TigeRESMedian of the 29 chasing the slots in Europe
The four factors0.490 + 0.401 + 0.265 + 0.528
Their average÷ 4 = 0.421
Stretched onto 400–2,000400 + 0.421 ÷ 0.800 × 1,600 = 1,242.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,241.8; the factors here are rounded to three decimals.

Nuclear TigeRES: Below the median of the 29 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,637
Rank by our Elo35 of 560
Valve's world standing46

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W W L W L W W W W L L L W L W W L W L L W L W L W W W L
Every match by opponent strength

17 of the 73 matches were against sides in the world's top 30, and the largest change in any of them was 22.7 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.