← Race to the Major

Inner Circle

Europe #15
6 stage 36 stage 26 stage 1
cptkurtka023 · Dawy · headtr1ck · onic · zeRRoFIX
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on bounty collected, win rate and head to head.Dashed is Inner Circle's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered77 Bounty collected83 Opponent network85 LAN wins78 Activity62 Win rate83 Head to head36
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
24%
Chance of a place
at the Major
Inner Circle hold a Stage 1 slot, 34 points clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
15th
  1. 13Luminosity
  2. 14Ninjas in Pyjamas
  3. 15Inner Circle
  4. 163DMAX
  5. 17magic
In the Major, at Stage 1
VRS points
1,516
World #20 · 34 clear of BIG
Since April
51st to 15th
Peaked 11th · Valve's standings
Next match
vs Nemesis
Win38%Lose9%
Oct 27, in 5 days · BO3 · Stake Ranked Episode 5
At stake from 27 Oct

Stake Ranked Episode 5. In our runs where they finish in the top half: 50%. In the runs where they finish in the bottom half: <1%.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Inner Circle hold the 15th.

24% Inner Circle hold a Stage 1 slot, 34 points clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs Nemesis on 27 Oct. In our runs where Inner Circle win: 38%. Where they lose: 9%. The same match moves 100 Thieves: 54% where Inner Circle win, 59% where they lose.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 117impact
Inner Circle#15 Europe 24%now <1%50%

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
15Inner Circle1,516
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
Inner CircleComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two

How they got here

39 matches in Valve's six-month window, 26 won, across 9 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
12 Oct
Stake Pulse Beat III
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–2
Finish—
Prize—
≈+0pts
Our estimate · not Valve's
Europe #19 without it, #21 with it.
3 matches
L SangalOct 12 0–2
L Ninjas in PyjamasOct 12 0–2
W SangalOct 12 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

18 Sep – 22 Sep
Logitech G Play Connect 2026
The event's page →
Record4–2
Head to head+3.41
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 3DMAXSep 22A loss -17.06
L EYEBALLERSSep 18A loss -23.48
W INFINITESep 18Bounty collected #10Opponent network #5LAN wins #1 +5.48
W 3DMAXSep 18Bounty collected #2Opponent network #9LAN wins #2 +12.48
W LiquidSep 18Bounty collected #4Opponent network #8LAN wins #3 +15.89
W BBLSep 18Bounty collected #9Opponent network #2LAN wins #4 +10.10
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 11 Sep
PGL Masters Bucharest 2026: European Qualifier
The event's page →
Record1–2
Head to head-16.63
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Sep 11A loss -14.10
W Ninjas in PyjamasSep 10Bounty collected #7Opponent networkLAN wins +15.12
L NemigaSep 9A loss -17.65
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Aug – 30 Aug
BLAST Open Fall 2026
The event's page →
Record1–2
Head to head+17.09
Still counts96%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTAug 30A loss -5.31
L MOUZAug 29A loss -3.67
W VitalityAug 27Bounty collected #1Opponent network #3LAN wins #5 +26.07
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
Record3–1
Head to head-10.35
Still counts82%

These results are down to 82% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUAug 9A loss -16.32
W Iberian SoulAug 9Bounty collected #5Opponent network #6LAN wins #6 +4.44
W ASTRALAug 7Bounty collectedOpponent network #4LAN wins #7 +1.48
W NIOAug 7Bounty collectedOpponent networkLAN wins #8 +0.05
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Jul – 11 Jul
RES Showdown Europe Fall 2026
Record3–0
Head to head+16.87
Still counts63%

These results are down to 63% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Virtus.proJul 11Bounty collectedOpponent network #7LAN wins +3.59
W magicJul 10Bounty collected #3Opponent network #10LAN wins +9.68
W GenOneJul 9Bounty collected #8Opponent network #1LAN wins +3.60
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jun – 28 Jun
Super DraculaN Season 1
Record6–1
Head to head+3.19
Still counts54%

These results are down to 54% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W AcendJun 28Bounty collectedOpponent networkLAN wins #9 +3.15
W DENDELEJun 27Bounty collected #6Opponent networkLAN wins #10 +5.08
W WalczakiJun 26A win outside the ten best +1.57
W SashiJun 25A win outside the ten best +2.43
W 9INEJun 25A win outside the ten best +1.65
L DENDELEJun 24A loss -11.56
W Nordic PartnersJun 23A win outside the ten best +0.87
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Jun – 20 Jun
Stake Ranked Episode 3: Closed Qualifier
Record1–1
Head to head-8.91
Still counts49%

These results are down to 49% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLJun 20A loss -9.47
W Spirit AcademyJun 18A win outside the ten best +0.56
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.91.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 May – 24 May
BC.Game Masters Championship 2
Record6–4
Head to head-23.44
Still counts31%

These results are down to 31% of their original weight.

10 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FOKUSMay 24A loss -6.66
W AcendMay 23A win outside the ten best +1.70
W DENDELEMay 23A win outside the ten best +2.44
W Gaimin GladiatorsMay 22A win outside the ten best +0.03
L WildcardMay 22A loss -7.96
W OGMay 22A win outside the ten best +0.37
L INFINITEMay 21A loss -6.38
W KOLESIEMay 21A win outside the ten best +0.18
L AcendMay 21A loss -7.57
W HAVUMay 21A win outside the ten best +0.41
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -23.44.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 May
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.01
Still counts28%

These results are down to 28% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W CHAOSMay 21A win outside the ten best +0.01
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.01.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Inner Circle that is 1,534.6 minus 18.7.

The two parts

Valve's · release 5 Oct 2026
Starting value1,534.6
+
Head to head−18.7
=
Points1,516

The head-to-head correction is 1.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.568median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.550median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.308median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.844median 0.861
Inner CircleMedian of the 28 chasing the slots in Europe
The four factors0.568 + 0.550 + 0.308 + 0.844
Their average÷ 4 = 0.568
Stretched onto 400–2,000400 + 0.568 ÷ 0.800 × 1,600 = 1,535.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,534.6; the factors here are rounded to three decimals.

Inner Circle: Above the median of the 28 chasing the slots on opponent network, below on bounty offered, bounty collected and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,640
Rank by our Elo34 of 560
Valve's world standing20

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L W L W L W W W W W W W W W W W L W L L L W L W W W W L L
Every match by opponent strength

10 of the 39 matches were against sides in the world's top 30, and the largest change in any of them was 26.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.