← Race to the Major

Ninjas in Pyjamas

Europe #14
6 stage 36 stage 26 stage 1
adamb · Krimbo · sjuush · stavn · xKacpersky
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on five of seven since the 7 September release. Down on head to head.Dashed is Ninjas in Pyjamas's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered81 Bounty collected79 Opponent network89 LAN wins97 Activity86 Win rate42 Head to head4
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
Ninjas in Pyjamas hold a Stage 1 slot, 52 points clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
14th
  1. 12HEROIC
  2. 13Luminosity
  3. 14Ninjas in Pyjamas
  4. 15Inner Circle
  5. 163DMAX
In the Major, at Stage 1
VRS points
1,534
World #18 · 52 clear of BIG
Since April
21st to 14th
Valve's standings
Since Valve's 5 Oct release · not counted yet

≈+84 pts at Stake Pulse Beat III, our estimate, not Valve's. Europe #17 without it, #10 with it. Across the Stage 2 line. How they got here

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Ninjas in Pyjamas hold the 14th.

>99% Ninjas in Pyjamas hold a Stage 1 slot, 52 points clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
14Ninjas in Pyjamas1,534
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
Ninjas in PyjamasComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

56 matches in Valve's six-month window, 31 won, across 16 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
12 Oct – 17 Oct
Stake Pulse Beat III
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record5–0
Finish1st
Prize$30,000
≈+84pts
Our estimate · not Valve's
Europe #17 without it, #10 with it.
5 matches
W MIBROct 17 2–1
W HEROICOct 17 2–1
W LiquidOct 16 2–1
W Inner CircleOct 12 2–0
W BetclicOct 12 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

14 Oct – 15 Oct
Thunderpick World Championship 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–2
Finish7th–8th
Prize$20,000
≈-28pts
Our estimate · not Valve's
Europe #9 without it, #10 with it.
2 matches
L AuroraOct 15 0–2
L FalconsOct 14 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

2 Oct – 3 Oct
Journey Autumn 2026
The event's page →
Record7–1
Head to head+31.19
Still counts100%
8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Eternal FireOct 3Bounty collectedOpponent network #2LAN wins #1 +11.72
W BBLOct 3Bounty collectedOpponent network #9LAN wins #2 +10.42
W SINNERSOct 3Bounty collectedOpponent networkLAN wins #3 +9.75
W Johnny SpeedsOct 2Bounty collectedOpponent networkLAN wins #4 +2.34
W BBLOct 2Bounty collectedOpponent network #10LAN wins #5 +10.69
W SportsBetExpertOct 2Bounty collectedOpponent networkLAN wins #6 +5.31
W HAVUOct 2Bounty collectedOpponent networkLAN wins #7 +1.23
L SangalOct 2A loss -20.27
Was it worth going?
Bounty collected0 / 10 Opponent network3 / 10 LAN wins7 / 10

Their most valuable event. It holds 10 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Oct
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.07
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W XEPTOct 2Bounty collectedOpponent networkLAN wins #8 +0.07
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Sep – 28 Sep
1win Private Club 1
The event's page →
Record4–0
Head to head+62.36
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W GamerLegionSep 28Bounty collected #3Opponent networkLAN wins #9 +15.39
W magicSep 27Bounty collected #4Opponent networkLAN wins #10 +17.33
W SINNERSSep 26Bounty collected #10Opponent network #3LAN wins +11.16
W 3DMAXSep 25Bounty collected #2Opponent networkLAN wins +18.48
Was it worth going?
Bounty collected4 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Sep
Logitech G Play Connect 2026
The event's page →
Record1–4
Head to head-44.71
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LuminositySep 17A loss -12.19
L GamerLegionSep 17A loss -15.63
W MetizportSep 17Bounty collectedOpponent network #6LAN wins +7.34
L B8Sep 17A loss -10.74
L M80Sep 17A loss -13.49
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 11 Sep
Thunderpick World Championship 2026: Global Qualifier
The event's page →
Record1–2
Head to head-35.83
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winSep 11A loss -20.22
W INFINITESep 10A win outside the ten best +7.72
L FOKUSSep 9A loss -23.33
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -35.83.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 10 Sep
PGL Masters Bucharest 2026: European Qualifier
The event's page →
Record0–2
Head to head-37.86
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Inner CircleSep 10A loss -15.12
L SINNERSSep 9A loss -22.74
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -37.86.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Sep – 6 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record2–1
Head to head-6.45
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L fnaticSep 6A loss -21.21
W Nuclear TigeRESSep 5Bounty collectedOpponent network #1LAN wins +7.64
W SangalSep 3A win outside the ten best +7.12
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 16 Aug
Esports World Cup 2026
The event's page →
Record1–2
Head to head+0.75
Still counts87%

These results are down to 87% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AstralisAug 16A loss -9.31
W BETBOOMAug 14Bounty collected #1Opponent networkLAN wins +13.19
L LegacyAug 12A loss -3.13
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 26 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record3–1
Head to head+10.08
Still counts73%

These results are down to 73% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicJul 26A loss -13.54
W HEROICJul 25Bounty collected #9Opponent network #5LAN wins +7.88
W BBLJul 23Bounty collectedOpponent network #4LAN wins +6.79
W 100 ThievesJul 22Bounty collected #8Opponent network #7LAN wins +8.95
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 26 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record1–1
Head to head-7.95
Still counts73%

These results are down to 73% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L paiNJul 26A loss -17.66
W M80Jul 21Bounty collected #6Opponent network #8LAN wins +9.71
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jul – 18 Jul
Stake Ranked Episode 3
Record2–2
Head to head-17.67
Still counts67%

These results are down to 67% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Jul 18A loss -13.41
L HEROICJul 17A loss -13.93
W Iberian SoulJul 16A win outside the ten best +2.94
W K27Jul 15A win outside the ten best +6.73
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -17.67.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Jul
RES Showdown Europe Fall 2026
Record0–1
Head to head-17.13
Still counts61%

These results are down to 61% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Virtus.proJul 9A loss -17.13
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -17.13.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 4 Jul
XSE Pro League 2026
Record1–3
Head to head-25.64
Still counts58%

These results are down to 58% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BIGJul 4A loss -11.78
W LuminosityJul 3Bounty collected #5Opponent networkLAN wins +7.43
L AllianceJul 2A loss -11.52
L 3DMAXJul 1A loss -9.77
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 30 May
Stake Ranked Episode 2
Record4–1
Head to head+5.22
Still counts35%

These results are down to 35% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W magicMay 30A win outside the ten best +3.90
W FaZeMay 30Bounty collected #7Opponent networkLAN wins +3.44
L magicMay 29A loss -7.00
W DENDELEMay 28A win outside the ten best +1.74
W HEROICMay 27A win outside the ten best +3.14
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 21 May
CS Asia Championships 2026
Record0–2
Head to head-13.78
Still counts28%

These results are down to 28% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionMay 21A loss -8.27
L B8May 19A loss -5.51
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.78.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 26 Apr
CCT Season 3 Global Finals
Record3–2
Head to head-1.04
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LuminosityApr 26A loss -2.20
W BIGApr 25A win outside the ten best +1.24
W 100 ThievesApr 25A win outside the ten best +1.41
L LuminosityApr 24A loss -1.98
W DENDELEApr 23A win outside the ten best +0.49
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.04.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Ninjas in Pyjamas that is 1,632.0 minus 98.4.

The two parts

Valve's · release 5 Oct 2026
Starting value1,632.0
+
Head to head−98.4
=
Points1,534

The head-to-head correction is 6.4% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.616median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.523median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.327median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 1.000median 0.861
Ninjas in PyjamasMedian of the 28 chasing the slots in Europe
The four factors0.616 + 0.523 + 0.327 + 1.000
Their average÷ 4 = 0.617
Stretched onto 400–2,000400 + 0.617 ÷ 0.800 × 1,600 = 1,633.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,632.0; the factors here are rounded to three decimals.

Ninjas in Pyjamas: Above the median of the 28 chasing the slots on opponent network and LAN wins, below on bounty offered and bounty collected.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,725
Rank by our Elo16 of 560
Valve's world standing18

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L W L W W L L L L W L L L W L L W W W W W L W W W W W W W
Every match by opponent strength

29 of the 56 matches were against sides in the world's top 30, and the largest change in any of them was 18.5 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.