← Race to the Major

Eternal Fire

Europe #27
6 stage 36 stage 26 stage 1
jottAAA · Kvem · MisteM · regali · soulfly
Outside the profile on three of seven. Below it on bounty offered, bounty collected and opponent network.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on five of seven since the 7 September release. Down on head to head.Dashed is Eternal Fire's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered56 Bounty collected55 Opponent network66 LAN wins97 Activity92 Win rate86 Head to head55
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
14%
Chance of a place
at the Major
Eternal Fire are 27th, 9 places outside the 18, 54 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
27th
  1. 25HOTU
  2. 26K27
  3. 27Eternal Fire
  4. 28Natus Vincere
  5. 29fnatic
9 places outside the Major
VRS points
1,429
World #33 · 54 behind Alliance
Since April
43rd to 27th
Valve's standings
Next match
vs SINNERS
Win20%Lose8%
Oct 22, today · BO3 · DraculaN Season 7
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Eternal Fire are 27th, 9 places outside.

14% Eternal Fire are 27th, 9 places outside the 18, 54 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs SINNERS on 22 Oct. In our runs where Eternal Fire win: 20%. Where they lose: 8%.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
27Eternal Fire1,429
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
Eternal FireComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
DraculaN Season 7Oct 19 – Oct 23 · Tier B · LAN 0impact
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 117impact
Eternal Fire#27 Europe 14%now 3%35%
// Act two

How they got here

61 matches in Valve's six-month window, 41 won, across 23 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
20 Oct – 21 Oct
DraculaN Season 7
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–0
Finish—
Prize—
3 matches
W BC.GameOct 21 2–1
W BASEMENT BOYSOct 21 2–1
W INFINITEOct 20 2–0

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

16 Oct – 17 Oct
PGL Bucharest 2027: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–2
Finish—
Prize—
≈-40pts
Our estimate · not Valve's
Europe #26 without it, #29 with it.
2 matches
L Nuclear TigeRESOct 17 0–2
L BetclicOct 16 1–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

2 Oct – 3 Oct
Journey Autumn 2026
The event's page →
Record6–2
Head to head+27.62
Still counts100%
8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasOct 3A loss -11.72
W JiJieHaoOct 3Bounty collected #3Opponent network #6LAN wins #1 +17.11
W SangalOct 3Bounty collectedOpponent network #9LAN wins #2 +13.68
W BASEMENT BOYSOct 2Bounty collectedOpponent network #2LAN wins #3 +3.53
L 100 ThievesOct 2A loss -11.68
W LilmixOct 2Bounty collectedOpponent networkLAN wins #5 +0.96
W SINNERSOct 2Bounty collected #2Opponent network #3LAN wins #6 +13.11
W Nordic PartnersOct 2Bounty collectedOpponent networkLAN wins #7 +2.63
Was it worth going?
Bounty collected2 / 10 Opponent network4 / 10 LAN wins6 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Oct
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.11
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W AnteikuOct 2Bounty collectedOpponent networkLAN wins #4 +0.11
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Sep – 27 Sep
Stake Ranked Episode 5: Closed Qualifier
The event's page →
Record3–0
Head to head+38.65
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W K27Sep 27Bounty collected #6Opponent networkLAN wins +16.21
W Nuclear TigeRESSep 26Bounty collected #10Opponent networkLAN wins +13.35
W WBTSep 25A win outside the ten best +9.09
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Sep
Stake Pulse Beat II
The event's page →
Record1–2
Head to head-26.11
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BetclicSep 24A loss -17.63
W ASTRALSep 24Bounty collectedOpponent network #5LAN wins #8 +4.88
L JiJieHaoSep 24A loss -13.36
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Sep – 20 Sep
Circuito Retake Season 12
The event's page →
Record3–0
Head to head+20.67
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W WBTSep 20Bounty collectedOpponent networkLAN wins #9 +8.80
W GenOneSep 20Bounty collected #4Opponent network #1LAN wins #10 +8.48
W RBLSSep 17A win outside the ten best +3.39
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+7.66
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NTSep 19A win outside the ten best +7.66
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +7.66.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.14
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W WIMOKSep 17A win outside the ten best +0.14
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.14.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record3–2
Head to head+36.68
Still counts99%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 4A loss -9.90
W K27Sep 3Bounty collected #7Opponent networkLAN wins +18.55
L Nuclear TigeRESSep 3A loss -15.39
W HEROICSep 2Bounty collected #8Opponent networkLAN wins +19.75
W MIBRSep 2Bounty collected #1Opponent networkLAN wins +23.67
Was it worth going?
Bounty collected3 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record0–1
Head to head-11.60
Still counts99%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUSep 4A loss -11.60
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.60.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug – 2 Sep
Logitech G Play Connect 2026: Closed Qualifier
The event's page →
Record1–2
Head to head-37.16
Still counts98%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INFINITESep 2A loss -16.85
W LPSep 1Bounty collectedOpponent network #7LAN wins +6.26
L OGAug 30A loss -26.57
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.53
Still counts96%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W RaccoonsAug 30A win outside the ten best +0.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.53.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug
Stake Ranked Episode 4: Open Qualifier
The event's page →
Record1–0
Head to head+4.62
Still counts96%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ENCEAug 30Bounty collectedOpponent network #4LAN wins +4.62
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Aug
Intel Extreme Masters Beijing 2026: Global Open Qualifier
The event's page →
Record2–0
Head to head+23.99
Still counts92%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 100 ThievesAug 24Bounty collected #5Opponent networkLAN wins +19.91
W PRIVATEAug 24A win outside the ten best +4.08
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Aug
Esports World Cup 2026: Open Qualifier
Record0–1
Head to head-7.32
Still counts82%

These results are down to 82% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BIGAug 9A loss -7.32
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.32.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 8 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–1
Head to head-24.43
Still counts81%

These results are down to 81% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NADEAug 8A win outside the ten best +0.47
W SadFamousAug 8A win outside the ten best +0.13
L NADEAug 7A loss -25.03
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -24.43.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Aug
NODWIN Clutch Series 10
Record0–1
Head to head-20.67
Still counts79%

These results are down to 79% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INOX DivisionAug 4A loss -20.67
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -20.67.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Jul – 24 Jul
European Pro League Series 8
Record4–0
Head to head+15.13
Still counts71%

These results are down to 71% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ColorJul 24Bounty collected #9Opponent network #8LAN wins +2.50
W CYBERSHOKEJul 22A win outside the ten best +6.21
W DramaJul 21Bounty collectedOpponent network #10LAN wins +0.97
W BRUTEJul 18A win outside the ten best +5.45
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jun – 24 Jun
Super DraculaN Season 1
Record0–2
Head to head-24.21
Still counts51%

These results are down to 51% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nordic PartnersJun 24A loss -14.56
L DENDELEJun 23A loss -9.65
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -24.21.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 30 May
BC.Game Masters Season 2 Europe Series 2
Record4–1
Head to head-3.44
Still counts35%

These results are down to 35% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Iberian SoulMay 30A loss -7.65
W BetclicMay 28A win outside the ten best +0.23
W DragonClawMay 23A win outside the ten best +0.23
W ASTRALMay 21A win outside the ten best +1.22
W Rune EatersMay 19A win outside the ten best +2.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.44.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 29 May
CCT Europe 2026 Series 2
Record1–1
Head to head-2.50
Still counts34%

These results are down to 34% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Iberian SoulMay 29A loss -7.73
W fnaticMay 27A win outside the ten best +5.23
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.50.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 18 May
NODWIN Clutch Series 8
Record3–1
Head to head-5.49
Still counts27%

These results are down to 27% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ColorMay 18A loss -7.72
W Nuclear TigeRESMay 12A win outside the ten best +2.01
W FAVBETMay 10A win outside the ten best +0.05
W Johnny SpeedsMay 9A win outside the ten best +0.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.49.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 2 May
Stake Ranked Episode 2: Closed Qualifier
Record1–1
Head to head+1.03
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicMay 2A loss -2.01
W NemigaApr 29A win outside the ten best +3.04
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.03.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 26 Apr
ESL Challenger League Season 51: Europe - Cup 4
Record2–2
Head to head-6.83
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LilmixApr 26A loss -3.75
W FamalicãoApr 25A win outside the ten best +0.02
W Mai TaiApr 24A win outside the ten best +0.03
L BIG AcademyApr 23A loss -3.13
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.83.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Eternal Fire that is 1,421.4 plus 7.1.

The two parts

Valve's · release 5 Oct 2026
Starting value1,421.4
+
Head to head+7.1
=
Points1,429

The head-to-head correction is 0.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.437median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.382median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.225median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 1.000median 0.861
Eternal FireMedian of the 28 chasing the slots in Europe
The four factors0.437 + 0.382 + 0.225 + 1.000
Their average÷ 4 = 0.511
Stretched onto 400–2,000400 + 0.511 ÷ 0.800 × 1,600 = 1,422.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,421.4; the factors here are rounded to three decimals.

Eternal Fire: Above the median of the 28 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,640
Rank by our Elo32 of 560
Valve's world standing33

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W W L W L W L L W W W W W L W L W W W W W W L W W W W L
Every match by opponent strength

11 of the 61 matches were against sides in the world's top 30, and the largest change in any of them was 23.7 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.