← Race to the Major

magic

Europe #17
6 stage 36 stage 26 stage 1
AW · MaSvAl · mo0N · sFade8 · tenzy
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on bounty offered and activity.Dashed is magic's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered83 Bounty collected87 Opponent network71 LAN wins63 Activity71 Win rate47 Head to head46
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
29%
Chance of a place
at the Major
magic hold a Stage 1 slot, 7 points clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
17th
  1. 15Inner Circle
  2. 163DMAX
  3. 17magic
  4. 18Alliance
  5. 19BIG
In the Major, at Stage 1
VRS points
1,489
World #23 · 7 clear of BIG
Expiring by the cut
197
Since April
30th to 17th
Peaked 14th · Valve's standings
Next match
vs BIG
Win45%Lose11%
Oct 27, in 4 days · BO3 · Stake Ranked Episode 5
At stake from 27 Oct

Stake Ranked Episode 5. In our runs where they finish in the top half: 56%. In the runs where they finish in the bottom half: <1%.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. magic hold the 17th.

29% magic hold a Stage 1 slot, 7 points clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

magic have 197 points expiring before the cut.

Their next match, vs BIG on 27 Oct. In our runs where magic win: 45%. Where they lose: 11%.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 107impact
magic#17 Europe 29%now <1%56%

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7G27 · 6–84, 3 places down at the cut>99
8FUT7 · 5–96, 2 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut>99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut99
14FaZe14 · 12–1820, 6 places up at the cut91
15Nemiga15 · 10–2011, 4 places down at the cut79
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut55
The cut · top 18 go
19JiJieHao20 · 17–2324, 5 places up at the cut30
20magic22 · 15–3017, 3 places down at the cut29
21BIG22 · 15–2919, 2 places down at the cut26
22Inner Circle22 · 16–2915, 7 places down at the cut23
23Nemesis28 · 20–33235
24Luminosity26 · 21–3013, 11 places down at the cut1
253DMAX24 · 22–2616, 9 places down at the cut<1
26Alliance33 · 25–3518, 8 places down at the cut<1
27GamerLegion31 · 27–3521, 6 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
7G27 · 6–8>99%
5Falcons5 · 5–6>99%
8FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 10–2079%
13HEROIC14 · 13–1699%
24Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
22Inner Circle22 · 16–2923%
253DMAX24 · 22–26<1%
20magic22 · 15–3029%
26Alliance33 · 25–35<1%
21BIG22 · 15–2926%
14FaZe14 · 12–1891%
27GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2155%
23Nemesis28 · 20–335%
19JiJieHao20 · 17–2330%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–17>99%
magicComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two

How they got here

41 matches in Valve's six-month window, 23 won, across 12 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
19 Oct – 21 Oct
1win Private Club 2
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–2
Finish5th–6th
Prize$9,000
≈+29pts
Our estimate · not Valve's
Europe #25 without it, #23 with it.
3 matches
L The MongolZOct 21 0–2
W LiquidOct 20 2–0
L PARIVISIONOct 19 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

25 Sep – 28 Sep
1win Private Club 1
The event's page →
Record2–2
Head to head-10.82
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GamerLegionSep 28A loss -16.25
L Ninjas in PyjamasSep 27A loss -17.33
W GamerLegionSep 26Bounty collected #5Opponent networkLAN wins #1 +13.05
W EYEBALLERSSep 25Bounty collected #10Opponent networkLAN wins #2 +9.71
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Sep – 18 Sep
StarLadder StarSeries Fall 2026
The event's page →
Record0–2
Head to head-15.88
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MIBRSep 18A loss -12.61
L VitalitySep 17A loss -3.27
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -15.88.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Sep – 10 Sep
FISSURE Playground 3
The event's page →
Record2–2
Head to head+8.68
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceSep 10A loss -15.08
W PARIVISIONSep 10Bounty collected #3Opponent network #10LAN wins #3 +11.10
W FaZeSep 9Bounty collected #2Opponent network #5LAN wins #4 +15.85
L LegacySep 8A loss -3.19
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

Among their most valuable. It holds 6 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record2–2
Head to head-13.69
Still counts99%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 3A loss -17.40
W BIGSep 3A win outside the ten best +15.63
L Nuclear TigeRESSep 2A loss -22.13
W K27Sep 2A win outside the ten best +10.21
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.69.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 19 Aug
Esports World Cup 2026
Record2–2
Head to head+5.08
Still counts89%

These results are down to 89% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTAug 19A loss -5.27
W 9zAug 16Bounty collected #1Opponent network #4LAN wins #5 +16.00
W 3DMAXAug 15Bounty collected #4Opponent network #1LAN wins #6 +13.53
L The MongolZAug 12A loss -19.18
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

Among their most valuable. It holds 6 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 26 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record4–0
Head to head+25.05
Still counts73%

These results are down to 73% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ninjas in PyjamasJul 26Bounty collected #7Opponent network #2LAN wins +13.54
W Iberian SoulJul 25Bounty collectedOpponent network #6LAN wins +4.89
W Iberian SoulJul 21Bounty collectedOpponent network #7LAN wins +4.73
W WalczakiJul 21Bounty collectedOpponent network #8LAN wins +1.89
Was it worth going?
Bounty collected1 / 10 Opponent network4 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-11.31
Still counts71%

These results are down to 71% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 3DMAXJul 24A loss -11.31
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.31.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Jul – 10 Jul
RES Showdown Europe Fall 2026
Record1–1
Head to head-8.30
Still counts62%

These results are down to 62% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Inner CircleJul 10A loss -9.68
W EACJul 9Bounty collectedOpponent network #3LAN wins +1.38
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 30 May
Stake Ranked Episode 2
Record3–1
Head to head+14.33
Still counts35%

These results are down to 35% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasMay 30A loss -3.90
W Ninjas in PyjamasMay 29Bounty collectedOpponent networkLAN wins #7 +7.00
W FaZeMay 28Bounty collected #8Opponent networkLAN wins #8 +4.81
W 3DMAXMay 27Bounty collected #9Opponent networkLAN wins #9 +6.42
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins3 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 17 May
PGL Astana 2026
Record4–4
Head to head+3.54
Still counts26%

These results are down to 26% of their original weight: almost out of the window.

8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZMay 17A loss -0.72
L FalconsMay 16A loss -1.22
W 9zMay 15Bounty collected #6Opponent networkLAN wins #10 +4.55
W Iberian SoulMay 13A win outside the ten best +1.44
W HEROICMay 12A win outside the ten best +3.39
W K27May 11Bounty collectedOpponent network #9LAN wins +3.63
L LuminosityMay 10A loss -2.54
L The MongolZMay 9A loss -4.99
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Apr – 3 May
Stake Ranked Episode 2: Closed Qualifier
Record3–0
Head to head+5.09
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Iberian SoulMay 3A win outside the ten best +1.00
W Eternal FireMay 2A win outside the ten best +2.01
W BBLApr 30A win outside the ten best +2.08
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +5.09.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Apr
NODWIN Clutch Series 7
Record0–1
Head to head-2.85
Still counts11%

These results are down to 11% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESApr 25A loss -2.85
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.85.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For magic that is 1,490.2 minus 1.1.

The two parts

Valve's · release 5 Oct 2026
Starting value1,490.2
+
Head to head−1.1
=
Points1,489

The head-to-head correction is 0.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.649median 0.669
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.593median 0.570
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.242median 0.303
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.697median 0.844
magicMedian of the 27 chasing the slots in Europe
The four factors0.649 + 0.593 + 0.242 + 0.697
Their average÷ 4 = 0.545
Stretched onto 400–2,000400 + 0.545 ÷ 0.800 × 1,600 = 1,490.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,490.2; the factors here are rounded to three decimals.

magic: Above the median of the 27 chasing the slots on bounty collected, below on bounty offered, opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,657
Rank by our Elo27 of 558
Valve's world standing23

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W W L W L W W L W W L W W L W L W L L W W L L L W W L L
Every match by opponent strength

25 of the 41 matches were against sides in the world's top 30, and the largest change in any of them was 17.4 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.