// Event · Tier A

Intel Extreme Masters Beijing 2026: Global Qualifier

2 Sep – 4 Sep 2026 Online Finished
Winner
6–1 · Europe #18

No forecast of ours was made before it started.

How it finished

Results from bo3
Winner
6–1Europe #18
Final
3–2Europe #32
Semi-final
4–0Europe #10
Semi-final
3–2Europe #51

Winners and losers

Valve's points · release of 7 Sep
Eternal Fire 3–2Semi-final +51
HOTU 2–2Quarter-final +6
Nuclear TigeRES 3–2Final -19
Nemiga 1–2Out before the quarter-finals -33
B8 4–0Semi-final -35
K27 3–2Quarter-final -36
BIG 1–2Out before the quarter-finals -36
HEROIC 6–1Winner -48
magic 2–2Quarter-final -76
EYEBALLERS 1–2Out before the quarter-finals -95
3DMAX 0–2Out before the quarter-finals -112
DENDELE 0–2Out before the quarter-finals -139
GamerLegion 0–2Out before the quarter-finals -159
paiN 0–2Out before the quarter-finals -178
MIBR 2–2Quarter-final -203
Color 1–2Out before the quarter-finals —
How these numbers are made
  • Ours: race impact, the chances, the finishes and Elo, from our forecast of 22 October (how our Elo is scored). Valve's: the standings and the event weight.
  • Race impact is how many points of Major chance the event is expected to move, summed over the teams in the race.
  • Event weight is the prize pool through Valve's curve. A stage or qualifier also takes half the pool of each finished event it feeds.
  • Points are Valve's change between its releases of 3 August and 7 September, so other events and ageing move them too.
  • The whole method: the model, its sources, how well it has done and what it cannot see.