← Race to the Major

K27

Europe #26
6 stage 36 stage 26 stage 1
clax · kashl1d · qw1nk1 · X5G7V · xeedo
Outside the profile on two of seven. Below it on bounty offered and bounty collected.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 7 September release. Down on bounty collected and LAN wins.Dashed is K27's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered69 Bounty collected65 Opponent network88 LAN wins85 Activity95 Win rate51 Head to head10
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
K27 are 26th, 8 places outside the 18, 48 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
26th
  1. 24JiJieHao
  2. 25HOTU
  3. 26K27
  4. 27Eternal Fire
  5. 28Natus Vincere
8 places outside the Major
VRS points
1,435
World #32 · 48 behind Alliance
Since April
22nd to 26th
Valve's standings
Next match
vs B8
Win<1%Lose<1%
Oct 27, in 5 days · BO3 · Tesla Cup 2026
Out of the race

Under 1% for the Major in our runs. 48 points behind Alliance in the last seat today; a median 29th at the cut.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. K27 are 26th, 8 places outside.

<1% K27 are 26th, 8 places outside the 18, 48 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs B8 on 27 Oct. In our runs where K27 win: <1%. Where they lose: <1%. The same match moves 100 Thieves: 66% where K27 win, 52% where they lose; and JiJieHao: 21% where K27 win, 15% where they lose.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27K2729 · 22–3226, 1 place down at the cut<1
28Alliance33 · 25–3518, 10 places down at the cut<1
29GamerLegion31 · 27–3521, 8 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
26K271,435
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
28Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
29GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
27K2729 · 22–32<1%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
K27Comes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Tesla Cup 2026Oct 27 – Oct 29 · Tier B · LAN 62impact
// Act two

How they got here

63 matches in Valve's six-month window, 36 won, across 19 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
7 Oct – 9 Oct
1win Private Club 2: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–1
Finish—
Prize—
≈-6pts
Our estimate · not Valve's
Europe #30 without it, #31 with it.
2 matches
L fnaticOct 9 1–2
W MetizportOct 7 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

30 Sep – 2 Oct
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record5–0
Head to head+40.25
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NemesisOct 2Bounty collected #4Opponent network #4LAN wins #1 +17.38
W UPGRADEOct 2Bounty collectedOpponent network #5LAN wins #2 +6.94
W PRIVATEOct 1Bounty collectedOpponent networkLAN wins #3 +4.03
W CYBERSHOKESep 30Bounty collectedOpponent networkLAN wins #4 +7.86
W BAKSSep 30Bounty collectedOpponent network #8LAN wins #5 +4.04
Was it worth going?
Bounty collected1 / 10 Opponent network3 / 10 LAN wins5 / 10

It holds 9 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Sep – 27 Sep
Stake Ranked Episode 5: Closed Qualifier
The event's page →
Record2–1
Head to head-4.94
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Eternal FireSep 27A loss -16.21
W PRIVATESep 26A win outside the ten best +3.83
W CYBERSHOKESep 24A win outside the ten best +7.44
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.94.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Sep – 27 Sep
1win Private Club 1
The event's page →
Record1–2
Head to head-19.68
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SINNERSSep 27A loss -18.13
W EYEBALLERSSep 26Bounty collected #9Opponent networkLAN wins #6 +12.71
L GamerLegionSep 25A loss -14.26
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 11 Sep
Thunderpick World Championship 2026: Global Qualifier
The event's page →
Record1–2
Head to head-26.08
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Virtus.proSep 11A loss -22.34
L HEROICSep 10A loss -12.34
W Virtus.proSep 9A win outside the ten best +8.60
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -26.08.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Sep – 10 Sep
1win Private Club 1: Closed Qualifier
The event's page →
Record3–0
Head to head+27.31
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NemigaSep 10Bounty collected #5Opponent network #3LAN wins +17.69
W WWSep 9A win outside the ten best +5.13
W LPSep 8Bounty collectedOpponent network #9LAN wins +4.49
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Sep
PGL Masters Bucharest 2026: European Open Qualifier 2
The event's page →
Record2–1
Head to head-13.49
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SINNERSSep 6A loss -20.04
W Nordic PartnersSep 6A win outside the ten best +2.41
W ButterflySep 6A win outside the ten best +4.14
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.49.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record3–2
Head to head+26.33
Still counts99%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Eternal FireSep 3A loss -18.55
W MIBRSep 3Bounty collected #6Opponent networkLAN wins +21.06
W NemigaSep 3A win outside the ten best +14.71
W GamerLegionSep 2Bounty collected #10Opponent networkLAN wins +19.32
L magicSep 2A loss -10.21
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Aug – 30 Aug
Moscow Cyber Games 2026: European Qualifier
The event's page →
Record2–3
Head to head-55.52
Still counts96%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESAug 30A loss -19.60
L PRIVATEAug 29A loss -26.76
L HOTUAug 26A loss -15.53
W SPARTAAug 25A win outside the ten best +2.02
W Rune EatersAug 23A win outside the ten best +4.35
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -55.52.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 14 Aug
Esports World Cup 2026
The event's page →
Record0–2
Head to head-12.28
Still counts85%

These results are down to 85% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MIBRAug 14A loss -9.11
L FalconsAug 12A loss -3.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.28.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
Record5–0
Head to head+42.67
Still counts82%

These results are down to 82% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W fnaticAug 9Bounty collected #8Opponent network #1LAN wins #7 +12.07
W EYEBALLERSAug 9Bounty collected #7Opponent network #10LAN wins #8 +9.84
W SAWAug 9Bounty collectedOpponent network #6LAN wins #9 +10.50
W SINNERSAug 8Bounty collected #3Opponent network #2LAN wins #10 +10.16
W Dark TigreAug 7A win outside the ten best +0.10
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul
CCT Europe 2026 Series 5
Record0–1
Head to head-22.17
Still counts76%

These results are down to 76% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Just PlayersJul 31A loss -22.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -22.17.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 23 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record0–2
Head to head-19.22
Still counts71%

These results are down to 71% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INFINITEJul 23A loss -14.69
L AuroraJul 22A loss -4.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.22.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jul – 18 Jul
Stake Ranked Episode 3
Record4–2
Head to head+16.37
Still counts67%

These results are down to 67% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICJul 18A loss -10.69
W Ninjas in PyjamasJul 18Bounty collected #2Opponent network #7LAN wins +13.41
W 3DMAXJul 17Bounty collected #1Opponent networkLAN wins +12.93
W PhantomJul 17A win outside the ten best +3.07
W WildcardJul 16A win outside the ten best +4.38
L Ninjas in PyjamasJul 15A loss -6.73
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jun
Super DraculaN Season 1
Record0–2
Head to head-25.19
Still counts51%

These results are down to 51% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INFINITEJun 23A loss -10.77
L WalczakiJun 23A loss -14.42
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -25.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 Jun – 21 Jun
Stake Ranked Episode 3: Closed Qualifier
Record3–0
Head to head+9.61
Still counts49%

These results are down to 49% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BBLJun 21A win outside the ten best +6.74
W AcendJun 20A win outside the ten best +2.75
W SHISHKAJun 19A win outside the ten best +0.12
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +9.61.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 Jun
CCT Europe 2026 Series 4
Record0–1
Head to head-12.32
Still counts48%

These results are down to 48% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Virtus.proJun 19A loss -12.32
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.32.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Jun – 17 Jun
NODWIN Clutch Series 9
Record2–1
Head to head-2.42
Still counts47%

These results are down to 47% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESJun 17A loss -11.47
W 100 ThievesJun 16A win outside the ten best +7.98
W WalczakiJun 14A win outside the ten best +1.07
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.42.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 May – 28 May
CIS LAN Championship 5
Record3–2
Head to head-14.71
Still counts33%

These results are down to 33% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESMay 28A loss -8.34
L Virtus.proMay 28A loss -8.62
W ButterflyMay 27A win outside the ten best +0.80
W WWMay 25A win outside the ten best +1.21
W PsychoFaceMay 25A win outside the ten best +0.24
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -14.71.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 11 May
PGL Astana 2026
Record0–3
Head to head-10.18
Still counts22%

These results are down to 22% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicMay 11A loss -3.63
L Iberian SoulMay 10A loss -5.48
L FalconsMay 9A loss -1.07
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -10.18.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For K27 that is 1,511.0 minus 75.7.

The two parts

Valve's · release 5 Oct 2026
Starting value1,511.0
+
Head to head−75.7
=
Points1,435

The head-to-head correction is 5.3% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.522median 0.656
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.456median 0.550
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.318median 0.303
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.927median 0.877
K27Median of the 29 chasing the slots in Europe
The four factors0.522 + 0.456 + 0.318 + 0.927
Their average÷ 4 = 0.556
Stretched onto 400–2,000400 + 0.556 ÷ 0.800 × 1,600 = 1,511.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,511.0; the factors here are rounded to three decimals.

K27: Above the median of the 29 chasing the slots on opponent network and LAN wins, below on bounty offered and bounty collected.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,619
Rank by our Elo46 of 560
Valve's world standing32

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L L L L W W W L W W L W W W L W L W L W W L L W W W W W
Every match by opponent strength

18 of the 63 matches were against sides in the world's top 30, and the largest change in any of them was 21.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.