← Race to the Major

HEROIC

Europe #12
6 stage 36 stage 26 stage 1
Brollan · Chr1zN · MartinezSa · nilo · susp
Outside the profile on three of seven. Below it on bounty offered and bounty collected, above it on head to head.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on four of seven since the 7 September release. Dashed is HEROIC's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered70 Bounty collected68 Opponent network77 LAN wins80 Activity78 Win rate77 Head to head91
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
98%
Chance of a place
at the Major
HEROIC hold the last Stage 2 slot, 68 points clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
12th
  1. 10B8
  2. 11Nemiga
  3. 12HEROIC
  4. 13Luminosity
  5. 14Ninjas in Pyjamas
In the Major, at Stage 2
VRS points
1,550
World #15 · 68 clear of BIG
Since April
16th to 12th
Valve's standings
Next match
vs B8
11days away
Nov 2 · BO3 · Intel Extreme Masters Beijing 2026
Since Valve's 5 Oct release · not counted yet

≈+63 pts at Stake Pulse Beat III, our estimate, not Valve's. Europe #14 without it, #11 with it. Across the Stage 2 line. How they got here

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. HEROIC hold the 12th.

98% HEROIC hold the last Stage 2 slot, 68 points clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
HEROICComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
DraculaN Season 7Oct 19 – Oct 23 · Tier B · LAN 0impact
// Act two

How they got here

46 matches in Valve's six-month window, 30 won, across 13 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
20 Oct – 21 Oct
DraculaN Season 7
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–2
Finish—
Prize—
4 matches
L FaZeOct 21 1–2
W BBLOct 21 2–0
L SINNERSOct 21 1–2
W HyperSpiritOct 20 2–0

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

15 Oct – 17 Oct
Stake Pulse Beat III
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record4–1
Finish3rd
Prize$10,000
≈+63pts
Our estimate · not Valve's
Europe #14 without it, #11 with it.
5 matches
W 100 ThievesOct 17 2–1
L Ninjas in PyjamasOct 17 1–2
W fnaticOct 16 2–0
W BC.GameOct 15 2–0
W EnvyOct 15 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

22 Sep – 26 Sep
Stake Pulse Beat II
The event's page →
Record5–0
Head to head+48.09
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 100 ThievesSep 26Bounty collected #5Opponent network #3LAN wins #1 +14.10
W SangalSep 26Bounty collectedOpponent network #9LAN wins #2 +9.52
W fnaticSep 25Bounty collected #10Opponent network #2LAN wins #3 +10.72
W BBLSep 22Bounty collectedOpponent network #1LAN wins #4 +11.41
W Johnny SpeedsSep 22Bounty collectedOpponent networkLAN wins #5 +2.34
Was it worth going?
Bounty collected2 / 10 Opponent network4 / 10 LAN wins5 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 13 Sep
Thunderpick World Championship 2026: Global Qualifier
The event's page →
Record3–1
Head to head+3.58
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Virtus.proSep 13A loss -23.76
W 1winSep 12A win outside the ten best +10.16
W K27Sep 10A win outside the ten best +12.34
W BESTIASep 9A win outside the ten best +4.84
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +3.58.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Sep
PGL Masters Bucharest 2026: European Open Qualifier 2
The event's page →
Record2–1
Head to head-19.65
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winSep 6A loss -22.44
W DramaSep 6A win outside the ten best +0.62
W EACSep 6A win outside the ten best +2.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.65.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record6–1
Head to head+54.07
Still counts100%
7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Nuclear TigeRESSep 4A win outside the ten best +10.16
W Eternal FireSep 4A win outside the ten best +9.90
W HOTUSep 3A win outside the ten best +15.41
W magicSep 3Bounty collected #7Opponent networkLAN wins +17.40
W ColorSep 3A win outside the ten best +4.75
L Eternal FireSep 2A loss -19.75
W 3DMAXSep 2Bounty collected #6Opponent networkLAN wins +16.20
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
Record3–1
Head to head-9.14
Still counts82%

These results are down to 82% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L fnaticAug 9A loss -14.07
W ASTRALAug 9Bounty collectedOpponent network #4LAN wins #6 +1.91
W 9INEAug 7Bounty collectedOpponent network #8LAN wins #7 +2.96
W REMAug 7Bounty collectedOpponent networkLAN wins #8 +0.06
Was it worth going?
Bounty collected0 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 25 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record2–2
Head to head+4.65
Still counts72%

These results are down to 72% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasJul 25A loss -7.88
W AstralisJul 24Bounty collected #1Opponent network #10LAN wins +17.45
W FOKUSJul 23Bounty collected #8Opponent network #5LAN wins +8.06
L HOTUJul 21A loss -12.98
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-15.92
Still counts71%

These results are down to 71% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The MongolZJul 24A loss -15.92
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -15.92.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jul – 18 Jul
Stake Ranked Episode 3
Record4–0
Head to head+40.79
Still counts67%

These results are down to 67% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W K27Jul 18Bounty collected #9Opponent network #6LAN wins #9 +10.69
W Ninjas in PyjamasJul 17Bounty collected #4Opponent network #7LAN wins #10 +13.93
W PhantomJul 16A win outside the ten best +3.05
W 3DMAXJul 15Bounty collected #3Opponent networkLAN wins +13.12
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 4 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record1–3
Head to head-21.59
Still counts38%

These results are down to 38% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LiquidJun 4A loss -4.46
W Gaimin GladiatorsJun 3A win outside the ten best +0.06
L Lynn VisionJun 2A loss -9.45
L DENDELEJun 2A loss -7.74
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -21.59.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 28 May
Stake Ranked Episode 2
Record0–2
Head to head-7.27
Still counts33%

These results are down to 33% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zMay 28A loss -4.13
L Ninjas in PyjamasMay 27A loss -3.14
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.27.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 May – 12 May
PGL Astana 2026
Record1–3
Head to head-4.47
Still counts22%

These results are down to 22% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicMay 12A loss -3.39
L Iberian SoulMay 10A loss -5.44
L FURIAMay 10A loss -0.63
W AuroraMay 8Bounty collected #2Opponent networkLAN wins +4.99
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr – 26 Apr
CCT Season 3 Global Finals
Record2–1
Head to head+2.76
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LuminosityApr 26A loss -1.40
W LuminosityApr 25A win outside the ten best +2.28
W BIGApr 24A win outside the ten best +1.88
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.76.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.02
Still counts5%

These results are down to 5% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W illwillApr 16A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.02.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For HEROIC that is 1,473.6 plus 75.9.

The two parts

Valve's · release 5 Oct 2026
Starting value1,473.6
+
Head to head+75.9
=
Points1,550

The head-to-head correction is 4.9% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.525median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.467median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.279median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.877median 0.861
HEROICMedian of the 28 chasing the slots in Europe
The four factors0.525 + 0.467 + 0.279 + 0.877
Their average÷ 4 = 0.537
Stretched onto 400–2,000400 + 0.537 ÷ 0.800 × 1,600 = 1,474.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,473.6; the factors here are rounded to three decimals.

HEROIC: Above the median of the 28 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,704
Rank by our Elo20 of 560
Valve's world standing15

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L W L W L W W W L W L W W W W W W W L W W W L W W W W W
Every match by opponent strength

16 of the 46 matches were against sides in the world's top 30, and the largest change in any of them was 17.5 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.