← Race to the Major

Nemesis

Europe #23
6 stage 36 stage 26 stage 1
mag1k3Y · r3salt · Sdaim · SELLTER · tex1y
Outside the profile on one of seven. Below it on bounty collected.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 7 September release. Down on bounty collected and head to head.Dashed is Nemesis's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered75 Bounty collected62 Opponent network84 LAN wins83 Activity90 Win rate92 Head to head25
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
6%
Chance of a place
at the Major
Nemesis are 23rd, 5 places outside the 18, 28 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
23rd
  1. 21GamerLegion
  2. 22100 Thieves
  3. 23Nemesis
  4. 24JiJieHao
  5. 25HOTU
5 places outside the Major
VRS points
1,455
World #29 · 28 behind Alliance
Since April
27th to 23rd
Peaked 21st · Valve's standings
Next match
vs Inner Circle
Win11%Lose1%
Oct 27, in 5 days · BO3 · Stake Ranked Episode 5
At stake from 27 Oct

Stake Ranked Episode 5. In our runs where they finish in the top half: 15%. In the runs where they finish in the bottom half: <1%.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Nemesis are 23rd, 5 places outside.

6% Nemesis are 23rd, 5 places outside the 18, 28 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs Inner Circle on 27 Oct. In our runs where Nemesis win: 11%. Where they lose: 1%. The same match moves 100 Thieves: 59% where Nemesis win, 54% where they lose.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 117impact
Nemesis#23 Europe 6%now <1%15%

Our model also expects them at 1 more event before the cut.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
NemesisComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two

How they got here

60 matches in Valve's six-month window, 42 won, across 21 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
16 Oct – 20 Oct
PGL Bucharest 2027: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–2
Finish—
Prize—
≈-9pts
Our estimate · not Valve's
Europe #27 either way.
5 matches
L BetclicOct 20 0–2
W Nuclear TigeRESOct 19 2–1
W EYEBALLERSOct 18 2–1
L BetclicOct 17 0–2
W Nuclear TigeRESOct 16 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

8 Oct
1win Private Club 2: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–1
Finish—
Prize—
≈-19pts
Our estimate · not Valve's
Europe #26 without it, #28 with it.
1 match
L SINNERSOct 8 1–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

1 Oct – 2 Oct
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–1
Head to head+7.84
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Oct 2A loss -17.38
W Nuclear TigeRESOct 2Bounty collected #5Opponent network #2LAN wins #1 +9.92
W HOTUOct 1Bounty collected #4Opponent network #1LAN wins #2 +15.30
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–0
Head to head+4.75
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W OmegaSep 29Bounty collected #10Opponent networkLAN wins #3 +4.66
W DARKWALLSep 29Bounty collectedOpponent networkLAN wins #4 +0.09
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Sep – 27 Sep
Stake Ranked Episode 5: Closed Qualifier
The event's page →
Record3–0
Head to head+26.15
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W fnaticSep 27A win outside the ten best +14.18
W SashiSep 26A win outside the ten best +7.15
W Rune EatersSep 24A win outside the ten best +4.82
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +26.15.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

14 Sep – 16 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record4–1
Head to head+9.38
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemigaSep 16A loss -11.62
W UPGRADESep 16Bounty collectedOpponent network #6LAN wins #5 +7.26
W WWSep 15Bounty collected #8Opponent networkLAN wins #6 +5.01
W ButterflySep 14Bounty collectedOpponent network #8LAN wins #7 +4.49
W BET-MSep 14Bounty collectedOpponent network #9LAN wins #8 +4.24
Was it worth going?
Bounty collected1 / 10 Opponent network3 / 10 LAN wins4 / 10

Their most valuable event. It holds 8 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 11 Sep
Thunderpick World Championship 2026: Global Qualifier
The event's page →
Record1–2
Head to head-25.47
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WildcardSep 11A loss -23.04
L HOTUSep 10A loss -14.62
W EYEBALLERSSep 9A win outside the ten best +12.19
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -25.47.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Sep – 9 Sep
1win Private Club 1: Closed Qualifier
The event's page →
Record1–1
Head to head-15.85
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SINNERSSep 9A loss -19.46
W FORZE ReloadSep 7A win outside the ten best +3.61
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -15.85.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep – 5 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record1–1
Head to head-13.78
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemigaSep 5A loss -17.06
W ASTRALSep 4Bounty collectedOpponent network #10LAN wins +3.28
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Sep – 3 Sep
NODWIN Clutch Series 11
The event's page →
Record2–1
Head to head-1.72
Still counts99%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUSep 3A loss -14.17
W 1winSep 2Bounty collected #6Opponent network #4LAN wins +10.15
W SPARTASep 1Bounty collectedOpponent network #5LAN wins +2.30
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-21.17
Still counts97%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESAug 31A loss -21.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -21.17.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Aug – 26 Aug
Moscow Cyber Games 2026: European Qualifier
The event's page →
Record3–0
Head to head+11.30
Still counts94%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 1winAug 26A win outside the ten best +8.49
W XcityAug 24A win outside the ten best +0.15
W ColorAug 22A win outside the ten best +2.66
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +11.30.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 24 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record1–2
Head to head-13.07
Still counts71%

These results are down to 71% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INFINITEJul 24A loss -14.97
L AuroraJul 22A loss -4.88
W INFINITEJul 22Bounty collected #9Opponent network #7LAN wins +6.78
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-4.93
Still counts69%

These results are down to 69% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AstralisJul 21A loss -4.93
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.93.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 9 Jul
XSE Pro League 2026
Record3–2
Head to head+11.65
Still counts61%

These results are down to 61% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceJul 9A loss -8.74
W EYEBALLERSJul 4Bounty collected #3Opponent networkLAN wins #9 +6.12
L BETBOOMJul 3A loss -6.80
W B8Jul 2Bounty collected #1Opponent network #3LAN wins #10 +10.24
W LuminosityJul 1Bounty collected #2Opponent networkLAN wins +10.83
Was it worth going?
Bounty collected3 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Jun – 20 Jun
CCT Europe 2026 Series 4
Record1–1
Head to head-11.75
Still counts49%

These results are down to 49% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winJun 20A loss -11.85
W BebopJun 18A win outside the ten best +0.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -11.75.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jun – 17 Jun
NODWIN Clutch Series 9
Record3–1
Head to head-3.16
Still counts47%

These results are down to 47% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESJun 17A loss -11.47
W 1winJun 17A win outside the ten best +3.26
W INFINITEJun 16A win outside the ten best +4.79
W CYBERSHOKEJun 15A win outside the ten best +0.26
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.16.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 May – 31 May
BC.Game Masters Season 2 Europe Series 2
Record4–0
Head to head+13.23
Still counts35%

These results are down to 35% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FOKUSMay 31A win outside the ten best +3.99
W Iberian SoulMay 31A win outside the ten best +2.55
W 100 ThievesMay 30Bounty collected #7Opponent networkLAN wins +6.19
W LavkedMay 29A win outside the ten best +0.50
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 May – 28 May
ESL Challenger League Season 51: Europe
Record1–1
Head to head-7.58
Still counts34%

These results are down to 34% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winMay 28A loss -8.32
W INOX DivisionMay 26A win outside the ten best +0.74
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.58.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 May
NODWIN Clutch Series 8
Record0–1
Head to head-7.81
Still counts27%

These results are down to 27% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WalczakiMay 18A loss -7.81
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.81.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 May
BC.Game Masters Season 2 Europe Series 1
Record0–1
Head to head-6.18
Still counts20%

These results are down to 20% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L CYBERSHOKEMay 8A loss -6.18
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.18.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 3 May
ESL Challenger League Season 51: Europe - Cup 4
Record6–0
Head to head+3.25
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W SPARTAMay 3A win outside the ten best +0.17
W SPARTAMay 1A win outside the ten best +0.16
W fnaticApr 29A win outside the ten best +1.87
W HashirasApr 27A win outside the ten best +0.03
W The Last ResortApr 25A win outside the ten best +0.21
W UPGRADEApr 23A win outside the ten best +0.81
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +3.25.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Apr – 10 Apr
CCT Season 3 European Series 20
Record4–0
Head to head+0.32
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BIGApr 10A win outside the ten best +0.23
W WalczakiApr 10A win outside the ten best +0.02
W EYEBALLERSApr 9A win outside the ten best +0.07
W ex-RUSTECApr 8A win outside the ten best 0.00
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.32.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Nemesis that is 1,499.4 minus 44.6.

The two parts

Valve's · release 5 Oct 2026
Starting value1,499.4
+
Head to head−44.6
=
Points1,455

The head-to-head correction is 3.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.555median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.428median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.303median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.915median 0.861
NemesisMedian of the 28 chasing the slots in Europe
The four factors0.555 + 0.428 + 0.303 + 0.915
Their average÷ 4 = 0.550
Stretched onto 400–2,000400 + 0.550 ÷ 0.800 × 1,600 = 1,500.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,499.4; the factors here are rounded to three decimals.

Nemesis: Above the median of the 28 chasing the slots on opponent network and LAN wins, below on bounty offered and bounty collected.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,636
Rank by our Elo38 of 560
Valve's world standing29

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L L W W W L W W L W L W L W L L W W W W L W W W W W W W L
Every match by opponent strength

10 of the 60 matches were against sides in the world's top 30, and the largest change in any of them was 17.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.