← Race to the Major

9z

Americas #4
2 stage 31 stage 26 stage 1
dgt · HUASOPEEK · luchov · max · meyern
Inside the profile on all seven. Band is the other 8 Americas sides holding a Major slot · dashed is their median
Down on five of seven since the 7 September release. Up on head to head.Dashed is 9z's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered92 Bounty collected88 Opponent network73 LAN wins58 Activity57 Win rate41 Head to head47
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
9z hold a Stage 1 slot, 257 points clear of paiN
Chance of the Major · Our simulation to the 2 Nov cut
Americas standing
4th
  1. 2FURIA
  2. 3MIBR
  3. 49z
  4. 5Liquid
  5. 6M80
In the Major, at Stage 1
VRS points
1,544
World #17 · 257 clear of paiN
Since April
2nd to 4th
Peaked 1st · Valve's standings
Next match
vs Vitality
Win>99%Lose>99%
Oct 24, in 2 days · BO3 · PGL Masters Bucharest 2026
Which stage

Stage 3 in 5% of our runs, Stage 2 in 58%, Stage 1 in 37%.

// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. 9z hold the 4th.

>99% 9z hold a Stage 1 slot, 257 points clear of paiN Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs Vitality on 24 Oct. In our runs where 9z win: >99%. Where they lose: >99%.

Who they are racing

Americas · 9 slots
CutTeamTodayMajor
1FURIA1 · 1–12, 1 place up at the cut>99
2Legacy2 · 2–21, 1 place down at the cut>99
Stage 3 line
39z3 · 3–44, 1 place up at the cut>99
Stage 2 line
4MIBR4 · 3–43, 1 place down at the cut>99
5Liquid6 · 5–75>99
6M805 · 5–66>99
7DENDELE7 · 6–9790
8Wildcard8 · 7–1512, 4 places up at the cut80
9Imperial9 · 7–11956
The cut · top 9 go
10NRG10 · 8–118, 2 places down at the cut43
11paiN11 · 8–1310, 1 place down at the cut23
12Fluxo12 · 10–1311, 1 place down at the cut5
13BESTIA15 · 11–1814, 1 place up at the cut2
14SportsBetExpert14 · 12–1613, 1 place down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

Wildcard comes up into the 9, NRG falls out.

TodayValve's Regional Standings, 5 Oct
1Legacy1,931
2FURIA1,829
3MIBR1,585
49z1,544
5Liquid1,527
6M801,491
7DENDELE1,368
8NRG1,322
9Imperial1,297
10paiN1,287
11Fluxo1,277
12Wildcard1,239
14BESTIA1,189
At the cutOurs · ordered by chance of the Major · median place and range
2Legacy2 · 2–2>99%
1FURIA1 · 1–1>99%
4MIBR4 · 3–4>99%
39z3 · 3–4>99%
5Liquid6 · 5–7>99%
6M805 · 5–6>99%
7DENDELE7 · 6–990%
10NRG10 · 8–1143%
9Imperial9 · 7–1156%
11paiN11 · 8–1323%
12Fluxo12 · 10–135%
8Wildcard8 · 7–1580%
14SportsBetExpert14 · 12–16<1%
13BESTIA15 · 11–182%
9zComes up across the cutFalls outThe cut

Wildcard comes up into the 9, NRG falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
PGL Masters Bucharest 2026Oct 24 – Oct 30 · Tier S · LAN 39impact
// Act two

How they got here

38 matches in Valve's six-month window, 21 won, across 9 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
14 Oct – 16 Oct
Thunderpick World Championship 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–2
Finish5th–6th
Prize$30,000
≈+43pts
Our estimate · not Valve's
Americas #5 without it, #4 with it.
3 matches
L AuroraOct 16 0–2
L FalconsOct 15 1–2
W AuroraOct 14 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

3 Oct – 7 Oct
ESL Pro League Season 24
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–3
Finish9th–11th
Prize$26,000
≈-25pts
Our estimate · not Valve's
Americas #5 without it, #4 with it.
5 matches
L FURIAOct 7 0–2
W BetBoomOct 6 2–0
L Natus VincereOct 5 0–2
W TYLOOOct 4 2–0
L AuroraOct 3 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

7 Sep – 9 Sep
FISSURE Playground 3
The event's page →
Record1–2
Head to head-17.47
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Sep 9A loss -5.21
L MIBRSep 9A loss -14.89
W 5starSep 7Bounty collectedOpponent network #2LAN wins #1 +2.63
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Aug – 29 Aug
BLAST Open Fall 2026
The event's page →
Record0–2
Head to head-8.86
Still counts95%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityAug 29A loss -4.56
L MOUZAug 27A loss -4.30
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.86.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 16 Aug
Esports World Cup 2026
The event's page →
Record1–2
Head to head-14.45
Still counts87%

These results are down to 87% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicAug 16A loss -16.00
L FURIAAug 15A loss -4.66
W paiNAug 12Bounty collected #5Opponent network #5LAN wins #2 +6.21
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 12 Jul
XSE Pro League 2026
Record6–2
Head to head+19.27
Still counts63%

These results are down to 63% of their original weight.

8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W PARIVISIONJul 12Bounty collected #7Opponent networkLAN wins #3 +5.56
W AllianceJul 11Bounty collected #6Opponent network #7LAN wins #4 +8.81
W TYLOOJul 9Bounty collectedOpponent network #6LAN wins #5 +4.11
W MIBRJul 5Bounty collected #2Opponent network #3LAN wins #6 +9.98
L AllianceJul 4A loss -10.18
W 3DMAXJul 3Bounty collected #8Opponent network #4LAN wins #7 +9.30
W SINNERSJul 2Bounty collectedOpponent network #1LAN wins #8 +4.96
L EYEBALLERSJul 1A loss -13.27
Was it worth going?
Bounty collected4 / 10 Opponent network5 / 10 LAN wins6 / 10

Their most valuable event. It holds 15 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 18 Jun
Intel Extreme Masters Cologne Major 2026
Record3–3
Head to head+11.08
Still counts47%

These results are down to 47% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FURIAJun 18A loss -2.09
W The MongolZJun 15Bounty collected #10Opponent networkLAN wins #9 +2.77
L AuroraJun 14A loss -4.44
L SpiritJun 13A loss -1.06
W VitalityJun 12Bounty collected #1Opponent network #8LAN wins #10 +12.33
W PARIVISIONJun 11Bounty collected #9Opponent networkLAN wins +3.57
Was it worth going?
Bounty collected3 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 8 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record3–1
Head to head+11.64
Still counts41%

These results are down to 41% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W TYLOOJun 8Bounty collectedOpponent network #10LAN wins +2.57
L SpiritJun 7A loss -0.89
W AstralisJun 6Bounty collectedOpponent network #9LAN wins +9.25
W FlyQuestJun 6A win outside the ten best +0.71
Was it worth going?
Bounty collected0 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 29 May
Stake Ranked Episode 2
Record1–2
Head to head-10.43
Still counts34%

These results are down to 34% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FaZeMay 29A loss -6.50
W HEROICMay 28A win outside the ten best +4.13
L DENDELEMay 27A loss -8.06
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -10.43.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 15 May
PGL Astana 2026
Record3–1
Head to head+8.85
Still counts25%

These results are down to 25% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicMay 15A loss -4.55
W MOUZMay 11Bounty collected #3Opponent networkLAN wins +6.11
W FalconsMay 10Bounty collected #4Opponent networkLAN wins +5.42
W PARIVISIONMay 9A win outside the ten best +1.87
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Apr – 26 Apr
BetBoom RUSH B! Summit 2026: Part Three
Record3–2
Head to head-0.52
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyApr 26A loss -0.32
W VascoApr 25A win outside the ten best +0.02
L LegacyApr 24A loss -0.28
W VascoApr 23A win outside the ten best +0.02
W ALKAApr 22A win outside the ten best +0.04
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.52.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For 9z that is 1,544.4 minus 0.9.

The two parts

Valve's · release 5 Oct 2026
Starting value1,544.4
+
Head to head−0.9
=
Points1,544

The head-to-head correction is 0.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.800median 0.534
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.601median 0.498
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.256median 0.211
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.632median 0.739
9zMedian of the 14 chasing the slots in Americas
The four factors0.800 + 0.601 + 0.256 + 0.632
Their average÷ 4 = 0.572
Stretched onto 400–2,000400 + 0.572 ÷ 0.800 × 1,600 = 1,544.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,544.4; the factors here are rounded to three decimals.

9z: Above the median of the 14 chasing the slots on bounty offered, bounty collected and opponent network, below on LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,731
Rank by our Elo14 of 560
Valve's world standing17

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L W L W W L W W W L L W L L W W L W W W W W L L L L W L L
Every match by opponent strength

23 of the 38 matches were against sides in the world's top 30, and the largest change in any of them was 16.0 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.