← Race to the Major

Imperial

Americas #9
2 stage 31 stage 26 stage 1
chelo · decenty · noway · saadzin · VINI
Outside the profile on four of seven. Below it on bounty collected and opponent network, above it on activity and win rate.Band is the other 8 Americas sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on bounty collected, LAN wins and win rate.Dashed is Imperial's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered62 Bounty collected56 Opponent network50 LAN wins63 Activity88 Win rate97 Head to head70
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
56%
Chance of a place
at the Major
Imperial hold the last Stage 1 slot, 10 points clear of paiN
Chance of the Major · Our simulation to the 2 Nov cut
Americas standing
9th
  1. 7DENDELE
  2. 8NRG
  3. 9Imperial
  4. 10paiN
  5. 11Fluxo
The last place in the Major
VRS points
1,297
World #52 · 10 clear of paiN
Since April
18th to 9th
Valve's standings
Next match
vs BESTIA
Today
Oct 22 · BO3 · Circuit X Curitiba 4
At stake from 29 Oct

Gamers Club Masters VII. In our runs where they finish in the top half: 57%. In the runs where they finish in the bottom half: 25%.

// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. Imperial hold the 9th.

56% Imperial hold the last Stage 1 slot, 10 points clear of paiN Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their calendar to the cut

Events they are known to play
Circuit X Curitiba 4Oct 21 – Oct 26 · Tier C · LAN 13impact
Imperial#9 Americas 56%now 33%62%
Gamers Club Masters VIIOct 29 – Nov 1 · Tier B · Online 11impact
Imperial#9 Americas 56%now 25%57%

Who they are racing

Americas · 9 slots
CutTeamTodayMajor
1FURIA1 · 1–12, 1 place up at the cut>99
2Legacy2 · 2–21, 1 place down at the cut>99
Stage 3 line
39z3 · 3–44, 1 place up at the cut>99
Stage 2 line
4MIBR4 · 3–43, 1 place down at the cut>99
5Liquid6 · 5–75>99
6M805 · 5–66>99
7DENDELE7 · 6–9790
8Wildcard8 · 7–1512, 4 places up at the cut80
9Imperial9 · 7–11956
The cut · top 9 go
10NRG10 · 8–118, 2 places down at the cut43
11paiN11 · 8–1310, 1 place down at the cut23
12Fluxo12 · 10–1311, 1 place down at the cut5
13BESTIA15 · 11–1814, 1 place up at the cut2
14SportsBetExpert14 · 12–1613, 1 place down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

Wildcard comes up into the 9, NRG falls out.

TodayValve's Regional Standings, 5 Oct
1Legacy1,931
2FURIA1,829
3MIBR1,585
49z1,544
5Liquid1,527
6M801,491
7DENDELE1,368
8NRG1,322
9Imperial1,297
10paiN1,287
11Fluxo1,277
12Wildcard1,239
14BESTIA1,189
At the cutOurs · ordered by chance of the Major · median place and range
2Legacy2 · 2–2>99%
1FURIA1 · 1–1>99%
4MIBR4 · 3–4>99%
39z3 · 3–4>99%
5Liquid6 · 5–7>99%
6M805 · 5–6>99%
7DENDELE7 · 6–990%
10NRG10 · 8–1143%
9Imperial9 · 7–1156%
11paiN11 · 8–1323%
12Fluxo12 · 10–135%
8Wildcard8 · 7–1580%
14SportsBetExpert14 · 12–16<1%
13BESTIA15 · 11–182%
ImperialComes up across the cutFalls outThe cut

Wildcard comes up into the 9, NRG falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two

How they got here

57 matches in Valve's six-month window, 43 won, across 17 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
22 Oct
Circuit X Curitiba 4
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–0
Finish—
Prize—
1 match
W Turma do PagodeOct 22 2–0

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

9 Oct – 11 Oct
FRAG University 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record7–2
Finish—
Prize—
≈+93pts
Our estimate · not Valve's
Americas #9 without it, #10 with it.
9 matches
L DENDELEOct 11 0–2
W NRGOct 11 2–1
W Without a RoofOct 10 2–0
L DENDELEOct 10 0–1
W SportsBetExpertOct 10 1–0
W CelestialOct 10 1–0
W ElusiveOct 10 1–0
W Midwest ManiacsOct 10 1–0
W Without a RoofOct 9 1–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

24 Sep – 27 Sep
FERJEE In House Season 2
The event's page →
Record3–0
Head to head+34.67
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W paiNSep 27Bounty collected #1Opponent networkLAN wins #1 +16.03
W Bounty HuntersSep 26Bounty collected #3Opponent network #4LAN wins #2 +7.88
W GalorysSep 24Bounty collected #4Opponent network #1LAN wins #3 +10.76
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins3 / 10

Their most valuable event. It holds 8 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+1.42
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BORRACHEIROSSep 23Bounty collectedOpponent networkLAN wins #4 +1.42
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Sep – 18 Sep
Circuit X Curitiba 3
The event's page →
Record1–1
Head to head-11.37
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BESTIASep 18A loss -19.87
W Bounty HuntersSep 16Bounty collected #5Opponent network #6LAN wins #5 +8.50
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 12 Sep
PGL Masters Bucharest 2026: South American Qualifier
The event's page →
Record2–2
Head to head-0.17
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FluxoSep 12A loss -15.87
L DENDELESep 11A loss -13.18
W paiNSep 10Bounty collected #2Opponent networkLAN wins #9 +17.20
W GalorysSep 9Bounty collectedOpponent networkLAN wins #10 +11.68
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Sep – 6 Sep
CCT South America 2026 Series 5
The event's page →
Record2–1
Head to head-20.13
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Bounty HuntersSep 6A loss -22.19
W EHISTO BASESep 5A win outside the ten best +1.22
W BESTIA AcademySep 3A win outside the ten best +0.84
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -20.13.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep
PGL Masters Bucharest 2026: South American Open Qualifier 1
The event's page →
Record2–0
Head to head+10.80
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Bounty HuntersSep 4A win outside the ten best +8.64
W ALKASep 4A win outside the ten best +2.16
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +10.80.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 1 Sep
ESL Challenger League Season 52: South America - Cup 1
The event's page →
Record5–1
Head to head+10.56
Still counts98%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W GalorysSep 1Bounty collected #6Opponent network #2LAN wins +10.96
W ShindeNAug 31Bounty collectedOpponent network #10LAN wins +8.64
L GalorysAug 30A loss -19.54
W ShindeNAug 28A win outside the ten best +7.38
W ex-ODDIKAug 26A win outside the ten best +2.30
W paiN AcademyAug 25A win outside the ten best +0.82
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Aug – 16 Aug
BetBoom Storm 4
Record6–0
Head to head+29.25
Still counts87%

These results are down to 87% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ex-Keyd StarsAug 16A win outside the ten best +3.38
W BESTIAAug 15A win outside the ten best +11.45
W IsurusAug 13Bounty collectedOpponent network #9LAN wins +2.59
W GalorysAug 7Bounty collected #9Opponent network #5LAN wins +8.86
W ALKAAug 5A win outside the ten best +1.66
W ProcyonAug 3Bounty collectedOpponent network #7LAN wins +1.31
Was it worth going?
Bounty collected1 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Jul – 31 Jul
StarLadder StarSeries Fall 2026: South American Qualifier
Record1–2
Head to head-18.12
Still counts76%

These results are down to 76% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FluxoJul 31A loss -9.69
L ShindeNJul 30A loss -17.75
W BESTIAJul 28Bounty collected #7Opponent network #3LAN wins +9.32
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jul
CCT South America 2026 Series 4
Record0–1
Head to head-21.73
Still counts71%

These results are down to 71% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BESTIA AcademyJul 23A loss -21.73
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -21.73.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Jul – 19 Jul
BetBoom RUSH B! Summit 2026: Part Four
Record3–2
Head to head-4.64
Still counts68%

These results are down to 68% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FluxoJul 19A loss -9.71
W Bounty HuntersJul 18Bounty collected #8Opponent network #8LAN wins #6 +8.02
W ShindeNJul 18Bounty collectedOpponent networkLAN wins #7 +4.61
W ex-Keyd StarsJul 17Bounty collectedOpponent networkLAN wins #8 +2.19
L FluxoJul 16A loss -9.75
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins3 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jul – 12 Jul
Thunderpick World Championship 2026: South American Series 2
Record3–0
Head to head+15.68
Still counts64%

These results are down to 64% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BESTIAJul 12A win outside the ten best +7.75
W LPJul 12A win outside the ten best +6.53
W IsurusJul 11A win outside the ten best +1.40
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +15.68.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jul – 9 Jul
CCT South America 2026 Series 3
Record4–0
Head to head+17.94
Still counts62%

These results are down to 62% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Bounty HuntersJul 9Bounty collected #10Opponent networkLAN wins +8.47
W LPJul 9A win outside the ten best +6.95
W IsurusJul 8A win outside the ten best +1.43
W ALKAJul 6A win outside the ten best +1.09
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 May
ESL Challenger League Season 51: South America
Record0–1
Head to head-8.17
Still counts34%

These results are down to 34% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ShindeNMay 28A loss -8.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.17.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 May – 10 May
CCT South America 2026 Series 1
Record2–1
Head to head-3.81
Still counts21%

These results are down to 21% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LPMay 10A loss -4.61
W YawaraMay 9A win outside the ten best +0.68
W GrêmioMay 7A win outside the ten best +0.12
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.81.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr – 9 May
Odyssey Cup Brazil 2026
Record3–2
Head to head-9.17
Still counts21%

These results are down to 21% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L UNO MILLEMay 9A loss -6.20
W Fake do BiruMay 1A win outside the ten best +0.18
L YawaraApr 26A loss -3.44
W METANOIA WolvesApr 24A win outside the ten best +0.16
W QUINTESSÊNCIAApr 24A win outside the ten best +0.13
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -9.17.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 3 May
ESL Challenger League Season 51: South America - Cup 4
Record5–0
Head to head+5.01
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Bounty HuntersMay 3A win outside the ten best +2.54
W GalorysMay 1A win outside the ten best +1.85
W Fake do BiruApr 29A win outside the ten best +0.17
W YawaraApr 27A win outside the ten best +0.40
W GameHuntersApr 26A win outside the ten best +0.05
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +5.01.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Imperial that is 1,268.7 plus 28.1.

The two parts

Valve's · release 5 Oct 2026
Starting value1,268.7
+
Head to head+28.1
=
Points1,297

The head-to-head correction is 2.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.482median 0.534
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.386median 0.498
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.169median 0.211
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.702median 0.739
ImperialMedian of the 14 chasing the slots in Americas
The four factors0.482 + 0.386 + 0.169 + 0.702
Their average÷ 4 = 0.435
Stretched onto 400–2,000400 + 0.435 ÷ 0.800 × 1,600 = 1,269.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,268.7; the factors here are rounded to three decimals.

Imperial: Below the median of the 14 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,665
Rank by our Elo24 of 560
Valve's world standing52

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L L W W W W W W W W W L W W W W W W L W W L L W L W W W W
Every match by opponent strength

None of the 57 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.