← Race to the Major

Mindfreak

Asia-Pacific #28
0 stage 31 stage 24 stage 1
Bay · kairo · lawlkay · phoebe · void
Outside the profile on five of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins and win rate.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on five of seven since the 7 September release. Up on activity.Dashed is Mindfreak's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered16 Bounty collected13 Opponent network15 LAN wins32 Activity25 Win rate7 Head to head7
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Mindfreak are 28th, 23 places outside the 5, 479 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
28th
  1. 27Haunted House
  2. 28Mindfreak
  3. 29XDM
  4. 30LFO 8
23 places outside the Major
VRS points
632
World #258 · 479 behind 5star
Since April
17th to 28th
Valve's standings
Out of the race

Under 1% for the Major in our runs. 479 points behind 5star in the last seat today; a median 21st at the cut.

// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Mindfreak are 28th, 23 places outside.

<1% Mindfreak are 28th, 23 places outside the 5, 479 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1
11Mindfreak21 · 19–2328, 17 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
28Mindfreak632
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
11Mindfreak21 · 19–23<1%
MindfreakComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

Our model also expects them at 1 more event before the cut.

// Act two

How they got here

23 matches in Valve's six-month window, 9 won, across 10 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
15 Oct
Logitech G Pro Series 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–2
Finish—
Prize—
≈+57pts
Our estimate · not Valve's
Asia-Pacific #22 without it, #20 with it.
3 matches
L RoosterOct 15 0–2
W Rare AtomOct 15 0–1
L NEXVOIDOct 15 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

10 Oct
ANZC Locals Spring 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–2
Finish—
Prize—
≈+43pts
Our estimate · not Valve's
Asia-Pacific #27 without it, #23 with it.
3 matches
L AbyssalOct 10 1–2
W madlikewizardsOct 10 2–1
L AbyssalOct 10 0–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

25 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-17.36
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LFO 8Sep 25A loss -17.36
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -17.36.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

23 Sep
ESL Challenger League Season 52: Oceania - Cup 2
The event's page →
Record0–1
Head to head-13.24
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RoosterSep 23A loss -13.24
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.24.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

10 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-19.69
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LFO 8Sep 10A loss -19.69
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.69.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

6 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-17.65
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 5dadsSep 6A loss -17.65
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -17.65.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

4 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+4.79
Still counts99%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W StaquedSep 4Bounty collected #4Opponent network #6LAN wins #3 +4.79
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 27 slots that count.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

26 Aug – 29 Aug
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record1–2
Head to head-20.20
Still counts95%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ex-ArcadeAug 29A loss -21.34
L THUNDER dOWNUNDERAug 28A loss -6.73
W ex-ArcadeAug 26Bounty collected #5Opponent network #1LAN wins #4 +7.87
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 27 slots that count.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

3 Aug – 12 Aug
DFRAG Open Series 6
Record3–3
Head to head-11.25
Still counts84%

These results are down to 84% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroAug 12A loss -8.06
W RoosterAug 11Bounty collected #1Opponent network #3LAN wins #5 +13.39
L Ground ZeroAug 10A loss -7.41
W FURYAug 7Bounty collected #6Opponent network #5LAN wins #6 +6.08
W FinishersAug 4Bounty collected #7Opponent network #7LAN wins #7 +3.64
L FURYAug 3A loss -18.89
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the 27 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

16 Jul – 17 Jul
HyperX & Intel Nationals 2026
Record2–3
Head to head+5.02
Still counts67%

These results are down to 67% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroJul 17A loss -7.03
L FlyQuestJul 17A loss -3.12
W RoosterJul 17Bounty collected #2Opponent network #4LAN wins #1 +10.87
W AbyssalJul 16Bounty collected #3Opponent network #2LAN wins #2 +9.00
L THUNDER dOWNUNDERJul 16A loss -4.70
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the 27 slots that count.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

26 Apr – 29 Apr
ESL Challenger League Season 51: Oceania - Cup 4
Record1–2
Head to head-3.10
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ding CutsApr 29A loss -2.97
L THUNDER dOWNUNDERApr 27A loss -0.91
W FURYApr 26Bounty collected #9Opponent network #9LAN wins #9 +0.78
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 27 slots that count.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

28 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.58
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FrujuApr 28Bounty collected #8Opponent network #8LAN wins #8 +0.58
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 27 slots that count.

Valve counts only the ten best wins in each of these three factors. 27 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Mindfreak that is 724.2 minus 92.1.

The two parts

Valve's · release 5 Oct 2026
Starting value724.2
+
Head to head−92.1
=
Points632

The head-to-head correction is 14.6% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.274median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.221median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.021median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.133median 0.400
MindfreakMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.274 + 0.221 + 0.021 + 0.133
Their average÷ 4 = 0.162
Stretched onto 400–2,000400 + 0.162 ÷ 0.800 × 1,600 = 724.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 724.2; the factors here are rounded to three decimals.

Mindfreak: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,344
Rank by our Elo334 of 560
Valve's world standing258

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 23 matches Valve counted · oldest first
W L W L L W W L L L W W L W L W L L W L L L L
Every match by opponent strength

None of the 23 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.