← Race to the Major

BC.Game

Asia-Pacific #3
0 stage 31 stage 24 stage 1
asap · Magisk · mzinho · s1mple · Senzu
Outside the profile on six of seven. Below it on bounty offered, bounty collected and activity, above it on opponent network, LAN wins and win rate.Band is the other 4 Asia-Pacific sides holding a Major slot · dashed is their median
Down on four of seven since the 7 September release. Up on win rate.Dashed is BC.Game's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered46 Bounty collected45 Opponent network69 LAN wins79 Activity16 Win rate98 Head to head44
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
BC.Game hold a Stage 1 slot, 225 points clear of FlyQuest
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
3rd
  1. 1TYLOO
  2. 2The MongolZ
  3. 3BC.Game
  4. 4Lynn Vision
  5. 55star
In the Major, at Stage 1
VRS points
1,318
World #50 · 225 clear of FlyQuest
Since April
48th to 3rd
Valve's standings
Next match
vs JiJieHao
Win>99%Lose>99%
Oct 22, today · BO3 · DraculaN Season 7
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. BC.Game hold the 3rd.

>99% BC.Game hold a Stage 1 slot, 225 points clear of FlyQuest Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs JiJieHao on 22 Oct. In our runs where BC.Game win: >99%. Where they lose: >99%. The same match moves 100 Thieves: 60% where BC.Game win, 54% where they lose.

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
BC.GameComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
DraculaN Season 7Oct 19 – Oct 23 · Tier B · LAN 0impact
// Act two

How they got here

17 matches in Valve's six-month window, 13 won, across 4 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
19 Oct – 22 Oct
DraculaN Season 7
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record5–1
Finish—
Prize—
6 matches
W FaZeOct 22 2–0
L Eternal FireOct 21 1–2
W NexusOct 21 2–1
W BBLOct 20 2–0
W WBTOct 19 1–0
W DramaOct 19 1–0

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

15 Oct
Stake Pulse Beat III
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–2
Finish9th–12th
Prize$1,500
≈+48pts
Our estimate · not Valve's
Asia-Pacific #1 either way.
3 matches
L MIBROct 15 1–2
L HEROICOct 15 0–2
W MIBROct 15 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

2 Oct – 3 Oct
Journey Autumn 2026
The event's page →
Record4–2
Head to head-18.40
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLOct 3A loss -12.88
W SashiOct 2Bounty collected #2Opponent network #5LAN wins #1 +8.04
W BASEMENT BOYSOct 2Bounty collected #7Opponent network #3LAN wins #2 +5.40
W VocaOct 2Bounty collected #5Opponent network #6LAN wins #3 +9.93
L PrestigeOct 2A loss -29.54
W GlitchOct 2Bounty collectedOpponent networkLAN wins #4 +0.65
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins4 / 10

Their most valuable event. It holds 10 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep
PGL Masters Bucharest 2026: European Open Qualifier 1
The event's page →
Record1–1
Head to head-4.93
Still counts99%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FOKUSSep 4A loss -14.89
W GenOneSep 4Bounty collected #6Opponent network #8LAN wins +9.96
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
Record3–1
Head to head+10.95
Still counts82%

These results are down to 82% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 100 ThievesAug 9A loss -7.31
W OGAug 9Bounty collected #3Opponent network #4LAN wins #5 +2.69
W 1winAug 7Bounty collected #1Opponent network #1LAN wins #6 +10.24
W BASEMENT BOYSAug 7Bounty collected #4Opponent network #2LAN wins #7 +5.33
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 9 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul – 1 Aug
Elisa BreakOut Series 1
Record5–0
Head to head+10.33
Still counts77%

These results are down to 77% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ENCEAug 1Bounty collected #8Opponent network #7LAN wins #8 +5.56
W SINQUAug 1Bounty collected #9Opponent networkLAN wins #9 +1.36
W TrainwrecksJul 31Bounty collectedOpponent networkLAN wins #10 +0.18
W HAVUJul 31Bounty collected #10Opponent network #9LAN wins +2.84
W ROUNDSJul 31Bounty collectedOpponent network #10LAN wins +0.39
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 9 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BC.Game that is 1,319.7 minus 2.0.

The two parts

Valve's · release 5 Oct 2026
Starting value1,319.7
+
Head to head−2.0
=
Points1,318

The head-to-head correction is 0.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.393median 0.390
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.339median 0.344
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.236median 0.159
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.872median 0.435
BC.GameMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.393 + 0.339 + 0.236 + 0.872
Their average÷ 4 = 0.460
Stretched onto 400–2,000400 + 0.460 ÷ 0.800 × 1,600 = 1,320.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,319.7; the factors here are rounded to three decimals.

BC.Game: Above the median of the 10 chasing the slots on bounty offered, opponent network and LAN wins, below on bounty collected.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,610
Rank by our Elo49 of 560
Valve's world standing50

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 17 matches Valve counted · oldest first
W W W W W W W W L W L W L W W W L
Every match by opponent strength

1 of the 17 matches was against a side in the world's top 30, and the largest change in it was 7.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.