Outside the profile on six of seven. Below it on bounty offered, bounty collected and activity, above it on opponent network, LAN wins and win rate.Band is the other 4 Asia-Pacific sides holding a Major slot · dashed is their median
Down on four of seven since the 7 September release. Up on win rate.Dashed is BC.Game's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered46Bounty collected45Opponent network69LAN wins79Activity16Win rate98Head to head44
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. BC.Game hold the 3rd.
>99%BC.Game hold a Stage 1 slot, 225 points clear of FlyQuestChance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026
Their next match, vs JiJieHao on 22 Oct. In our runs where BC.Game win: >99%. Where they lose: >99%. The same match moves 100 Thieves: 60% where BC.Game win, 54% where they lose.
In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.
FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.
FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.
How these numbers are made
Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
The whole method: the model, its sources, how well it has done and what it cannot see.
17 matches in Valve's six-month window, 13 won, across 4 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record5–1
Finish—
Prize—
6 matches
WFaZeOct 222–0
LEternal FireOct 211–2
WNexusOct 212–1
WBBLOct 202–0
WWBTOct 191–0
WDramaOct 191–0
Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–2
Finish9th–12th
Prize$1,500
≈+48pts
Our estimate · not Valve's
Asia-Pacific #1 either way.
3 matches
LMIBROct 151–2
LHEROICOct 150–2
WMIBROct 152–1
Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.
Their most valuable event. It holds 10 of the thirty slots that count, more than any other.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
4 Sep
PGL Masters Bucharest 2026: European Open Qualifier 1
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
Record3–1
Head to head+10.95
Still counts82%
These results are down to 82% of their original weight.
4 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
31 Jul – 1 Aug
Elisa BreakOut Series 1
Record5–0
Head to head+10.33
Still counts77%
These results are down to 77% of their original weight.
5 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
How these numbers are made
Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three
What the rating is made of
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BC.Game that is 1,319.7 minus 2.0.
The two parts
Valve's · release 5 Oct 2026
Starting value1,319.7
+
Head to head−2.0
=
Points1,318
The head-to-head correction is 0.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
The four factors
Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved.0.393median 0.390
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved.0.339median 0.344
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten.0.236median 0.159
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field.0.872median 0.435
BC.GameMedian of the 10 chasing the slots in Asia-Pacific
0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
Head to head is added last: a Glicko adjustment, match by match in date order.
Valve's file prints 1,319.7; the factors here are rounded to three decimals.
BC.Game: Above the median of the 10 chasing the slots on bounty offered, opponent network and LAN wins, below on bounty collected.
1 of the 17 matches was against a side in the world's top 30, and the largest change in it was 7.3 points.
How these numbers are made
Valve prints the points rounded to a whole number.
In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
The whole method: the model, its sources, how well it has done and what it cannot see.