← Race to the Major

TYLOO

Asia-Pacific #1
0 stage 31 stage 24 stage 1
JamYoung · Jee · Mercury · Moseyuh · Zero
Outside the profile on four of seven. Below it on opponent network, above it on bounty collected, activity and head to head.Band is the other 4 Asia-Pacific sides holding a Major slot · dashed is their median
Down on four of seven since the 7 September release. Up on win rate and head to head.Dashed is TYLOO's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered72 Bounty collected82 Opponent network47 LAN wins46 Activity79 Win rate80 Head to head92
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
78%
Chance of a place
at the Major
TYLOO hold the last Stage 2 slot, 247 points clear of FlyQuest
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
1st
  1. 1TYLOO
  2. 2The MongolZ
  3. 3BC.Game
In the Major, at Stage 2
VRS points
1,340
World #44 · 247 clear of FlyQuest
Expiring by the cut
204
Since April
2nd to 1st
Valve's standings
Next match
vs FUT
Win99%Lose73%
Oct 24, in 2 days · BO3 · PGL Masters Bucharest 2026
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. TYLOO hold the 1st.

78% TYLOO hold the last Stage 2 slot, 247 points clear of FlyQuest Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

TYLOO have 204 points expiring before the cut.

Their next match, vs FUT on 24 Oct. In our runs where TYLOO win: 99%. Where they lose: 73%. The same match moves 5star: 40% where TYLOO win, 54% where they lose; and FlyQuest: 62% where TYLOO win, 70% where they lose.

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
TYLOOComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
PGL Masters Bucharest 2026Oct 24 – Oct 30 · Tier S · LAN 39impact
TYLOO#1 Asia-Pacific 78%now 76%>99%
// Act two

How they got here

47 matches in Valve's six-month window, 31 won, across 13 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
3 Oct – 5 Oct
ESL Pro League Season 24
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–3
Finish15th–16th
Prize$2,500
≈-76pts
Our estimate · not Valve's
Asia-Pacific #1 without it, #2 with it.
3 matches
L M80Oct 5 1–2
L 9zOct 4 0–2
L FalconsOct 3 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

13 Sep
PGL Masters Bucharest 2026: Asian Qualifier
The event's page →
Record1–0
Head to head+6.26
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W DEPOSep 13A win outside the ten best +6.26
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +6.26.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 10 Sep
PGL Masters Bucharest 2026: East Asian Qualifier
The event's page →
Record3–0
Head to head+10.59
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NEXVOIDSep 10A win outside the ten best +4.05
W NEXVOIDSep 9A win outside the ten best +3.61
W The HunsSep 9A win outside the ten best +2.93
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +10.59.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Sep – 9 Sep
FISSURE Playground 3
The event's page →
Record1–2
Head to head+2.72
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceSep 9A loss -7.97
W GamerLegionSep 9Bounty collected #1Opponent network #1LAN wins #1 +21.96
L PARIVISIONSep 8A loss -11.27
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Asian Qualifier
The event's page →
Record4–0
Head to head+17.20
Still counts99%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FlyQuestSep 4A win outside the ten best +6.52
W Rare AtomSep 3A win outside the ten best +3.04
W DEPOSep 2A win outside the ten best +6.34
W KaleidoSep 2A win outside the ten best +1.30
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +17.20.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 14 Aug
Esports World Cup 2026
The event's page →
Record0–2
Head to head-18.38
Still counts85%

These results are down to 85% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionAug 14A loss -16.32
L FUTAug 12A loss -2.06
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -18.38.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Jul – 12 Jul
GGMedia Challenger Series Season 1
Record2–1
Head to head-9.58
Still counts63%

These results are down to 63% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionJul 12A loss -12.95
W The HunsJul 11Bounty collectedOpponent network #2LAN wins +3.27
W The MongolZ AcademyJul 10A win outside the ten best +0.10
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 9 Jul
XSE Pro League 2026
Record3–1
Head to head+29.19
Still counts61%

These results are down to 61% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zJul 9A loss -4.11
W EYEBALLERSJul 3Bounty collected #7Opponent network #3LAN wins #2 +10.34
W PARIVISIONJul 2Bounty collected #4Opponent network #8LAN wins #3 +10.36
W FaZeJul 1Bounty collected #3Opponent network #7LAN wins #4 +12.60
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 9 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record2–3
Head to head+15.67
Still counts41%

These results are down to 41% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyJun 9A loss -0.34
L 9zJun 8A loss -2.57
W AstralisJun 7Bounty collected #5Opponent network #5LAN wins #5 +11.55
L FUTJun 6A loss -0.78
W paiNJun 6Bounty collected #6Opponent network #9LAN wins #6 +7.81
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 5 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–2
Head to head+15.79
Still counts39%

These results are down to 39% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Lynn VisionJun 5Bounty collected #8Opponent networkLAN wins #7 +4.71
W DENDELEJun 4Bounty collected #9Opponent network #10LAN wins #8 +6.86
W SINNERSJun 3Bounty collected #10Opponent network #4LAN wins #9 +7.88
L MIBRJun 2A loss -1.54
L B8Jun 2A loss -2.12
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 May – 28 May
ESL Challenger League Season 51: Asia-Pacific
Record2–0
Head to head+0.68
Still counts33%

These results are down to 33% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W SemperFiMay 28A win outside the ten best +0.15
W KaleidoMay 26A win outside the ten best +0.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.68.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 21 May
CS Asia Championships 2026
Record1–2
Head to head+5.18
Still counts29%

These results are down to 29% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L paiNMay 21A loss -3.15
L LegacyMay 20A loss -0.17
W MOUZMay 19Bounty collected #2Opponent network #6LAN wins #10 +8.50
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 16 May
Asian Champions League 2026
Record3–2
Head to head+4.71
Still counts25%

These results are down to 25% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L JiJieHaoMay 16A loss -1.44
W 5starMay 14A win outside the ten best +3.47
L JiJieHaoMay 13A loss -1.31
W 5starMay 11A win outside the ten best +3.29
W Ground ZeroMay 11A win outside the ten best +0.70
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +4.71.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 3 May
ESL Challenger League Season 51: Asia - Cup 4
Record6–1
Head to head-2.70
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NEXVOIDMay 3A win outside the ten best +0.73
W Chinggis WarriorsMay 2A win outside the ten best +0.21
W The HunsMay 1A win outside the ten best +0.20
W Rare AtomApr 30A win outside the ten best +0.32
L Chinggis WarriorsApr 29A loss -4.22
W Alter EgoApr 27A win outside the ten best +0.03
W SensationApr 26A win outside the ten best +0.03
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.70.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For TYLOO that is 1,262.8 plus 77.4.

The two parts

Valve's · release 5 Oct 2026
Starting value1,262.8
+
Head to head+77.4
=
Points1,340

The head-to-head correction is 5.8% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.547median 0.390
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.532median 0.344
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.157median 0.159
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.490median 0.435
TYLOOMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.547 + 0.532 + 0.157 + 0.490
Their average÷ 4 = 0.432
Stretched onto 400–2,000400 + 0.432 ÷ 0.800 × 1,600 = 1,263.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,262.8; the factors here are rounded to three decimals.

TYLOO: Above the median of the 10 chasing the slots on bounty offered, bounty collected and LAN wins, below on opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,653
Rank by our Elo29 of 560
Valve's world standing44

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L W W W W L W L L W W W L W W L L L W W W W L W W W L W W
Every match by opponent strength

15 of the 47 matches were against sides in the world's top 30, and the largest change in any of them was 22.0 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.