← Race to the Major

FlyQuest

Asia-Pacific #6
0 stage 31 stage 24 stage 1
aliStair · INS · jks · nettik · Vexite
Outside the profile on three of seven. Below it on bounty offered, bounty collected and opponent network.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on four of seven since the 7 September release. Up on activity, win rate and head to head.Dashed is FlyQuest's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered35 Bounty collected43 Opponent network30 LAN wins44 Activity35 Win rate83 Head to head90
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
68%
Chance of a place
at the Major
FlyQuest are 6th, 1 place outside the 5, 18 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
6th
  1. 4Lynn Vision
  2. 55star
  3. 6FlyQuest
  4. 7Chinggis Warriors
  5. 8DEPO
1 place outside the Major
VRS points
1,093
World #86 · 18 behind 5star
Since April
5th to 6th
Peaked 4th · Valve's standings
Next match
vs Staqued
Win69%Lose46%
Oct 27, in 5 days · BO3 · DFRAG Invitational 2026
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. FlyQuest are 6th, 1 place outside.

68% FlyQuest are 6th, 1 place outside the 5, 18 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs Staqued on 27 Oct. In our runs where FlyQuest win: 69%. Where they lose: 46%. The same match moves 5star: 50% where FlyQuest win, 64% where they lose.

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
FlyQuestComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
DFRAG Invitational 2026Oct 26 – Nov 1 · Tier B · LAN 5impact
// Act two

How they got here

30 matches in Valve's six-month window, 20 won, across 9 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
16 Oct – 18 Oct
Logitech G Pro Series 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record4–1
Finish—
Prize—
≈+67pts
Our estimate · not Valve's
Asia-Pacific #5 without it, #3 with it.
5 matches
L NEXVOIDOct 18 1–2
W NEXVOIDOct 17 2–1
W RoosterOct 17 2–0
W AbyssalOct 16 2–0
W Off ChopsOct 16 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

10 Oct – 11 Oct
ANZC Locals Spring 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record5–0
Finish—
Prize—
≈+145pts
Our estimate · not Valve's
Asia-Pacific #7 without it, #5 with it.
5 matches
W AbyssalOct 11 2–0
W Ground ZeroOct 11 2–0
W KZGOct 11 1–0
W AbyssalOct 10 2–0
W madlikewizardsOct 10 1–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

25 Sep – 29 Sep
ESL Challenger League Season 52: Oceania - Cup 2
The event's page →
Record3–0
Head to head+26.35
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W THUNDER dOWNUNDERSep 29Bounty collected #4Opponent networkLAN wins #10 +11.02
W THUNDER dOWNUNDERSep 27Bounty collected #5Opponent networkLAN wins +11.45
W RoosterSep 25Bounty collectedOpponent network #4LAN wins +3.88
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 4 of the 28 slots that count.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

23 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+2.04
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W LFO 8Sep 23Bounty collectedOpponent network #8LAN wins +2.04
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the 28 slots that count.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

13 Sep
PGL Masters Bucharest 2026: Asian Qualifier
The event's page →
Record0–1
Head to head-15.24
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L DEPOSep 13A loss -15.24
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -15.24.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

9 Sep – 10 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record3–0
Head to head+3.86
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FinishersSep 10A win outside the ten best +1.22
W LFO 8Sep 9A win outside the ten best +1.95
W DeviousSep 9A win outside the ten best +0.69
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +3.86.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Asian Qualifier
The event's page →
Record4–2
Head to head+12.48
Still counts99%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L TYLOOSep 4A loss -6.52
W Rare AtomSep 3Bounty collectedOpponent network #5LAN wins +8.39
W DEPOSep 3Bounty collected #6Opponent network #9LAN wins +15.97
W KaleidoSep 3A win outside the ten best +5.12
L Rare AtomSep 2A loss -21.85
W NEXVOIDSep 2Bounty collected #3Opponent network #3LAN wins +11.37
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 5 of the 28 slots that count.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

17 Jul – 18 Jul
HyperX & Intel Nationals 2026
Record5–0
Head to head+23.79
Still counts68%

These results are down to 68% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ground ZeroJul 18A win outside the ten best +5.50
W THUNDER dOWNUNDERJul 17Bounty collected #7Opponent networkLAN wins #2 +7.73
W MindfreakJul 17Bounty collectedOpponent networkLAN wins #3 +3.12
W Ground ZeroJul 17Bounty collected #10Opponent network #7LAN wins #4 +5.56
W LFO 8Jul 17Bounty collectedOpponent networkLAN wins #5 +1.88
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins4 / 10

It holds 7 of the 28 slots that count.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

6 Jun – 7 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record0–3
Head to head-2.47
Still counts40%

These results are down to 40% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L paiNJun 7A loss -1.69
L LegacyJun 6A loss -0.07
L 9zJun 6A loss -0.71
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.47.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

2 Jun – 5 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–2
Head to head+23.70
Still counts39%

These results are down to 39% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W LiquidJun 5Bounty collected #1Opponent network #2LAN wins #6 +11.51
W THUNDER dOWNUNDERJun 4Bounty collected #8Opponent networkLAN wins #7 +4.60
L NRGJun 3A loss -2.22
L GamerLegionJun 2A loss -0.55
W SINNERSJun 2Bounty collected #2Opponent network #1LAN wins #8 +10.36
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins3 / 10

Their most valuable event. It holds 8 of the 28 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

11 May – 12 May
Asian Champions League 2026
Record1–2
Head to head+0.63
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 5starMay 12A loss -1.68
W NEXVOIDMay 12Bounty collected #9Opponent network #10LAN wins #9 +2.67
L JiJieHaoMay 11A loss -0.36
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 28 slots that count.

Valve counts only the ten best wins in each of these three factors. 28 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For FlyQuest that is 1,017.7 plus 75.2.

The two parts

Valve's · release 5 Oct 2026
Starting value1,017.7
+
Head to head+75.2
=
Points1,093

The head-to-head correction is 6.9% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.360median 0.390
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.331median 0.344
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.075median 0.159
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.470median 0.435
FlyQuestMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.360 + 0.331 + 0.075 + 0.470
Their average÷ 4 = 0.309
Stretched onto 400–2,000400 + 0.309 ÷ 0.800 × 1,600 = 1,018.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,017.7; the factors here are rounded to three decimals.

FlyQuest: Above the median of the 10 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,652
Rank by our Elo30 of 560
Valve's world standing86

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W L W L L W W L L L W W W W W W L W W W L W W W L W W W W
Every match by opponent strength

5 of the 30 matches were against sides in the world's top 30, and the largest change in any of them was 11.5 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.