← Race to the Major

Legion

Asia-Pacific #36
0 stage 31 stage 24 stage 1
Bloody · BulleT · hf · HZI · SOULM8
Outside the profile on six of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins, activity and win rate.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Up on four of seven since the 7 September release. Dashed is Legion's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered3 Bounty collected17 Opponent network16 LAN wins9 Activity12 Win rate0 Head to head50
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Legion are 36th, 31 places outside the 5, 575 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
36th
  1. 34MARKandLARRY
  2. 35ex-Arcade
  3. 36Legion
  4. 37madlikewizards
  5. 38SemperFi
31 places outside the Major
VRS points
536
World #316 · 575 behind 5star
Since April
27th to 36th
Valve's standings
Out of the race

Under 1% for the Major in our runs. 575 points behind 5star in the last seat today; a median 33rd at the cut.

// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Legion are 36th, 31 places outside.

<1% Legion are 36th, 31 places outside the 5, 575 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1
11Legion33 · 27–3436, 25 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
36Legion536
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
11Legion33 · 27–34<1%
LegionComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

13 matches in Valve's six-month window, 3 won, across 6 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
7 Oct – 8 Oct
ESL Challenger League Season 52: Asia - Cup 3
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–2
Finish15th
Prize$0
≈-13pts
Our estimate · not Valve's
Asia-Pacific #36 without it, #38 with it.
2 matches
L NasOct 8 1–2
L Alter EgoOct 7 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

22 Sep – 26 Sep
ESL Challenger League Season 52: Asia - Cup 2
The event's page →
Record2–2
Head to head+47.24
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomSep 26A loss -3.49
L NEXVOIDSep 25A loss -2.28
W KaleidoSep 23Bounty collected #2Opponent network #2LAN wins #1 +24.84
W Rare AtomSep 22Bounty collected #1Opponent network #1LAN wins #2 +28.17
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

Their most valuable event. It holds 6 of the 9 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

15 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-19.54
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L OasisSep 15A loss -19.54
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.54.

Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

9 Sep – 10 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–1
Head to head+0.91
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NasSep 10A loss -9.40
W OxinGameSep 9Bounty collected #3Opponent network #3LAN wins #3 +10.31
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 9 slots that count.

Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

9 Sep – 10 Sep
PGL Masters Bucharest 2026: West Asian Qualifier
The event's page →
Record0–2
Head to head-20.50
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RevengeSep 10A loss -10.11
L RevengeSep 9A loss -10.39
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -20.50.

Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

30 Apr – 1 May
Hero Esports Asian Champions League 2026 Qualifier
Record0–2
Head to head-4.62
Still counts15%

These results are down to 15% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NasMay 1A loss -1.58
L bLight blueApr 30A loss -3.04
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.62.

Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

26 Apr – 27 Apr
ESL Challenger League Season 51: Asia - Cup 4
Record0–2
Head to head-1.83
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomApr 27A loss -0.75
L Chinggis WarriorsApr 26A loss -1.08
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.83.

Valve counts only the ten best wins in each of these three factors. 9 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Legion that is 534.4 plus 1.7.

The two parts

Valve's · release 5 Oct 2026
Starting value534.4
+
Head to head+1.7
=
Points536

The head-to-head correction is 0.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.000median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.243median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.026median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.400
LegionMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.000 + 0.243 + 0.026 + 0.000
Their average÷ 4 = 0.067
Stretched onto 400–2,000400 + 0.067 ÷ 0.800 × 1,600 = 534.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 534.4; the factors here are rounded to three decimals.

Legion: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,335
Rank by our Elo406 of 560
Valve's world standing316

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 13 matches Valve counted · oldest first
L L L L L W L L L W W L L
Every match by opponent strength

None of the 13 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.