← Race to the Major

Just Swing

Asia-Pacific #17
0 stage 31 stage 24 stage 1
gas · Purely · qqGOD · sATOR1 · skrr
Outside the profile on four of seven. Below it on bounty offered, bounty collected, opponent network and LAN wins.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on win rate and head to head.Dashed is Just Swing's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered23 Bounty collected16 Opponent network19 LAN wins20 Activity25 Win rate31 Head to head67
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Just Swing are 17th, 12 places outside the 5, 387 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
17th
  1. 15Kaleido
  2. 16Abyssal
  3. 17Just Swing
  4. 18Vitalem Aerem
  5. 19Rooster
12 places outside the Major
VRS points
724
World #201 · 387 behind 5star
Since April
25th to 17th
Valve's standings
Out of the race

Under 1% for the Major in our runs. 387 points behind 5star in the last seat today; a median 18th at the cut.

// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Just Swing are 17th, 12 places outside.

<1% Just Swing are 17th, 12 places outside the 5, 387 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1
11Just Swing18 · 15–2017, 6 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
17Just Swing724
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
11Just Swing18 · 15–20<1%
Just SwingComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

23 matches in Valve's six-month window, 12 won, across 8 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
7 Oct – 13 Oct
ESL Challenger League Season 52: Asia - Cup 3
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–2
Finish3rd
Prize$1,500
≈+58pts
Our estimate · not Valve's
Asia-Pacific #19 without it, #17 with it.
5 matches
L Alter EgoOct 13 1–2
L Lynn VisionOct 12 0–2
W KaleidoOct 10 2–1
W Rare AtomOct 8 2–1
W BORING PLAYERSOct 7 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

23 Sep – 25 Sep
ESL Challenger League Season 52: Asia - Cup 2
The event's page →
Record1–2
Head to head-8.41
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L KaleidoSep 25A loss -14.00
W Haunted HouseSep 24Bounty collected #2Opponent network #6LAN wins #3 +11.73
L NEXVOIDSep 23A loss -6.14
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-9.68
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomSep 25A loss -9.68
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -9.68.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+5.13
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 1337Sep 22Bounty collected #7Opponent network #8LAN wins #4 +5.13
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Aug – 1 Sep
FISSURE Playground 3 Asia Closed Qualifier
The event's page →
Record0–2
Head to head-12.57
Still counts97%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Chinggis WarriorsSep 1A loss -5.38
L NEXVOIDAug 31A loss -7.19
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.57.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 31 Aug
ESL Challenger League Season 52: Asia - Cup 1
The event's page →
Record5–2
Head to head+51.16
Still counts97%
7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomAug 31A loss -10.45
W Alter EgoAug 30Bounty collected #3Opponent network #3LAN wins #5 +18.37
W Chinggis WarriorsAug 29Bounty collected #4Opponent network #4LAN wins #6 +13.22
W Vitalem AeremAug 28Bounty collected #5Opponent network #2LAN wins #7 +15.29
W The KnockoutXAug 27Bounty collected #8Opponent network #5LAN wins #8 +7.01
L Rare AtomAug 26A loss -9.90
W KaleidoAug 25Bounty collected #1Opponent network #1LAN wins #9 +17.62
Was it worth going?
Bounty collected5 / 10 Opponent network5 / 10 LAN wins5 / 10

Their most valuable event. It holds 15 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Apr – 2 May
Hero Esports Asian Champions League 2026 Qualifier
Record1–2
Head to head-3.76
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Vitalem AeremMay 2A loss -2.40
W ZEVSMay 2Bounty collected #9Opponent networkLAN wins #1 +0.81
L Alter EgoApr 30A loss -2.17
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 May
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.76
Still counts15%

These results are down to 15% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W ChaosMay 1Bounty collectedOpponent networkLAN wins #2 +0.76
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 30 Apr
ESL Challenger League Season 51: Asia - Cup 4
Record3–2
Head to head+1.39
Still counts15%

These results are down to 15% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The HunsApr 30A loss -2.34
W Vitalem AeremApr 29Bounty collected #10Opponent network #9LAN wins #10 +2.31
W BORING PLAYERSApr 28Bounty collectedOpponent network #10LAN wins +1.06
L Chinggis WarriorsApr 27A loss -2.02
W Rare AtomApr 26Bounty collected #6Opponent network #7LAN wins +2.38
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins1 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Just Swing that is 700.1 plus 24.0.

The two parts

Valve's · release 5 Oct 2026
Starting value700.1
+
Head to head+24.0
=
Points724

The head-to-head correction is 3.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.297median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.237median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.036median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.031median 0.400
Just SwingMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.297 + 0.237 + 0.036 + 0.031
Their average÷ 4 = 0.150
Stretched onto 400–2,000400 + 0.150 ÷ 0.800 × 1,600 = 700.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 700.1; the factors here are rounded to three decimals.

Just Swing: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,441
Rank by our Elo157 of 560
Valve's world standing201

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 23 matches Valve counted · oldest first
W L W W L L W W L W L W W W W L L L W L W L L
Every match by opponent strength

None of the 23 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.